My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Firecracker Inferno Tower Sparky
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Inferno Tower Sparky
The Log
Skeletons Fire Spirit Firecracker Sparky
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Sparky
Fireball
Firecracker Inferno Tower Sparky
Poison
Firecracker Inferno Tower Sparky
Lightning
Knight Inferno Tower Sparky Monk
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Knight Firecracker Inferno Tower Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Sparky
Arrows
Sparky Knight
Knight
Firecracker Fire Spirit Arrows Sparky
Firecracker
Knight Sparky Monk
Inferno Tower
Sparky
Arrows Fire Spirit Knight Firecracker
Monk
Firecracker

Defense Synergies 3 15

Skeletons
Fire Spirit Knight Firecracker Inferno Tower Sparky Monk
Fire Spirit
Knight Skeletons Firecracker Inferno Tower Sparky
Arrows
Knight Inferno Tower Sparky Monk
Knight
Fire Spirit Firecracker Inferno Tower Skeletons Arrows Sparky
Firecracker
Knight Skeletons Fire Spirit Inferno Tower
Inferno Tower
Knight Skeletons Fire Spirit Arrows Firecracker
Sparky
Skeletons Fire Spirit Arrows Knight
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Sparky
Inferno Tower Sparky Skeletons Knight Firecracker Monk
Inferno Tower Sparky Skeletons Fire Spirit Knight
Inferno Tower Sparky Skeletons Knight Firecracker Monk
Arrows Firecracker Sparky Monk
Arrows Skeletons Fire Spirit Firecracker
Inferno Tower Fire Spirit Arrows Firecracker
Arrows Inferno Tower Sparky Monk
Inferno Tower Sparky Skeletons
Knight Skeletons Fire Spirit Firecracker Inferno Tower Sparky
Skeletons Arrows Knight Firecracker
Arrows Inferno Tower Firecracker
Inferno Tower Sparky Skeletons Fire Spirit Knight
Fire Spirit Sparky Arrows Firecracker
Inferno Tower Sparky Knight
Inferno Tower Monk Sparky
Sparky Skeletons Arrows Knight Firecracker Inferno Tower
Fire Spirit Arrows Knight Firecracker
Arrows Fire Spirit Knight Firecracker
Sparky Inferno Tower
Fire Spirit Arrows Knight Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower Sparky
Arrows Knight Firecracker Monk
Skeletons Knight Inferno Tower Sparky
Knight Inferno Tower Sparky Monk
Inferno Tower Skeletons Knight Sparky
Fire Spirit Arrows Firecracker Skeletons Monk
Sparky Skeletons Knight Inferno Tower
Inferno Tower Knight Sparky
Skeletons Knight Firecracker Inferno Tower Sparky Monk
Inferno Tower Skeletons Sparky
Knight Inferno Tower Sparky
Monk Arrows
Skeletons Knight Inferno Tower Sparky
Firecracker Sparky
Inferno Tower Sparky Skeletons Knight Firecracker Monk
Arrows Firecracker Inferno Tower Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky Monk
Arrows Firecracker Monk
Arrows Sparky
Arrows Knight Firecracker Sparky
Fire Spirit Arrows Firecracker Sparky
Arrows Firecracker Fire Spirit Monk
Fire Spirit Arrows Firecracker Sparky
Arrows Fire Spirit Firecracker
Arrows Monk Firecracker
Fire Spirit Sparky
Firecracker Monk Arrows Knight Sparky
Monk Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker Sparky
Arrows Firecracker Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Monk Arrows Sparky
Sparky
Fire Spirit Arrows Firecracker Sparky Monk
Fire Spirit Arrows Firecracker Monk
Sparky Monk
Arrows
Sparky Monk
Arrows Monk
Arrows Firecracker Fire Spirit Sparky
Arrows Firecracker Sparky Monk
Arrows Sparky Monk
Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky Monk
Sparky
Arrows Firecracker Sparky Monk
Fire Spirit
Fire Spirit Arrows Firecracker Monk
Arrows
Knight Firecracker Sparky
Arrows Firecracker
Monk Arrows Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky Monk
Sparky
Firecracker Sparky Monk

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