My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Lava Hound
Giant Snowball
Goblin Gang Barbarians Musketeer Balloon Lava Hound
Zap
Goblin Gang Balloon Lava Hound
Barbarian Barrel
Knight Goblin Gang Tesla Barbarians Musketeer
The Log
Goblin Gang Barbarians Musketeer
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang Lava Hound
Royal Delivery
Knight Goblin Gang Barbarians Musketeer Balloon Lava Hound
Fireball
Goblin Gang Tesla Barbarians Musketeer Balloon Lava Hound
Poison
Goblin Gang Barbarians Musketeer Balloon Lava Hound
Lightning
Knight Tesla Musketeer Balloon
Rocket
Barbarians Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tesla Musketeer Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Knight
Knight
Goblin Gang Musketeer Balloon Arrows
Goblin Gang
Knight Balloon Lava Hound
Tesla
Barbarians
Balloon
Musketeer
Knight Balloon
Balloon
Arrows Knight Lava Hound Goblin Gang Barbarians Musketeer
Lava Hound
Arrows Balloon Goblin Gang

Defense Synergies 6 4

Arrows
Knight Tesla Barbarians
Knight
Goblin Gang Tesla Musketeer Arrows
Goblin Gang
Knight Tesla Musketeer Barbarians
Tesla
Knight Goblin Gang Musketeer Arrows
Barbarians
Arrows Goblin Gang
Musketeer
Knight Goblin Gang Tesla
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer
Barbarians Knight Goblin Gang Tesla Musketeer
Goblin Gang Tesla Barbarians Knight Musketeer
Tesla Barbarians Knight Goblin Gang Musketeer
Arrows Barbarians
Arrows Goblin Gang Tesla Musketeer
Tesla Musketeer Arrows Goblin Gang
Arrows Tesla Barbarians Musketeer
Tesla Barbarians Goblin Gang Musketeer
Knight Goblin Gang Tesla Barbarians Musketeer
Goblin Gang Barbarians Arrows Knight Tesla Musketeer
Arrows Tesla Musketeer Goblin Gang
Tesla Barbarians Knight Goblin Gang Musketeer
Arrows Goblin Gang Tesla Barbarians
Barbarians Knight Goblin Gang Tesla
Barbarians Goblin Gang Tesla
Tesla Barbarians Arrows Knight Goblin Gang Musketeer
Arrows Tesla Knight Goblin Gang Barbarians Musketeer
Arrows Knight Tesla Barbarians Musketeer
Barbarians Tesla Musketeer
Goblin Gang Arrows Knight Tesla Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Tesla
Arrows Knight Goblin Gang Tesla Musketeer
Goblin Gang Barbarians Knight Musketeer
Goblin Gang Knight Tesla Barbarians Musketeer
Barbarians Knight Goblin Gang Tesla Musketeer
Arrows Goblin Gang Tesla Musketeer
Goblin Gang Knight Tesla Barbarians Musketeer
Knight Tesla Barbarians
Knight Barbarians
Goblin Gang Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Arrows Barbarians
Barbarians Knight Goblin Gang Tesla
Tesla Barbarians Musketeer
Goblin Gang Tesla Barbarians Knight Musketeer
Arrows Tesla Barbarians Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Barbarians Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Barbarians Musketeer
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer

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