My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Witch Ram Rider
Zap
Cannon Witch Ram Rider
Barbarian Barrel
Knight Cannon Witch
The Log
Cannon Witch Ram Rider
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Witch Mother Witch Ram Rider
Fireball
Cannon Witch Mother Witch Ram Rider
Poison
Cannon Witch Mother Witch
Lightning
Knight Cannon Witch Mother Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Cannon Mother Witch Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Knight Witch The Log Mother Witch
Arrows
Zap Knight Mother Witch Ram Rider
Knight
Zap Arrows Witch The Log Mother Witch Ram Rider
Cannon
Witch
Zap Knight Ram Rider
The Log
Zap Knight Ram Rider
Mother Witch
Zap Arrows Knight Ram Rider
Ram Rider
Zap Arrows Knight Witch The Log Mother Witch

Defense Synergies 3 17

Zap
Cannon Arrows Knight Witch The Log Mother Witch Ram Rider
Arrows
Zap Knight Cannon Mother Witch
Knight
Cannon Zap Arrows Witch The Log Mother Witch
Cannon
Zap Knight The Log Arrows Witch Mother Witch
Witch
Zap Knight Cannon The Log
The Log
Cannon Zap Knight Witch Mother Witch Ram Rider
Mother Witch
Zap Arrows Knight Cannon The Log
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon The Log Ram Rider
Zap Knight Cannon Witch The Log Ram Rider
Cannon Witch Ram Rider Knight
Cannon Witch Knight Ram Rider
Arrows The Log
Arrows The Log Zap Cannon Mother Witch
Ram Rider Zap Arrows Cannon Witch
Zap Arrows Cannon The Log Ram Rider
Cannon Witch
Knight Cannon
Witch Mother Witch Zap Arrows Knight Cannon The Log Ram Rider
Arrows Zap Witch Ram Rider
Cannon Zap Knight Witch The Log Ram Rider
Zap Arrows Cannon Witch The Log
Knight Cannon Ram Rider
Zap Cannon The Log Ram Rider
Arrows Knight Cannon Witch
Arrows Cannon Zap Knight Witch The Log Ram Rider
Zap Arrows Witch The Log Knight Cannon Mother Witch Ram Rider
Cannon Ram Rider
Arrows Knight Cannon Witch The Log Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Zap Arrows Knight The Log
Zap Knight Witch The Log Ram Rider
Zap Knight The Log Ram Rider
Knight Cannon Witch Ram Rider
Arrows Mother Witch Zap Witch Ram Rider
Knight Witch Ram Rider
Knight
Zap Knight Witch The Log
Witch Cannon
Knight Witch
Zap Arrows The Log
Knight Cannon Witch Ram Rider
Cannon Witch
Witch Zap Knight The Log
Arrows Zap Cannon Witch The Log Mother Witch
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Zap The Log Ram Rider
Arrows The Log
Arrows Knight The Log
Zap Arrows The Log
Arrows Mother Witch Zap Witch Ram Rider
Arrows Witch The Log
Arrows The Log Zap Ram Rider
Arrows The Log Zap Ram Rider
Zap Arrows Knight The Log Ram Rider
Zap Arrows
Knight The Log
Arrows
Zap Arrows The Log
Zap Arrows Witch The Log
Arrows The Log
Arrows
Zap Arrows The Log
Zap Arrows Witch The Log Mother Witch
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Mother Witch Witch
Witch
Arrows The Log Zap Witch Ram Rider
Zap Arrows Witch The Log Ram Rider
Zap Arrows The Log
Zap Arrows Witch Mother Witch
Zap Witch
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Witch
Zap Arrows Witch Ram Rider
Arrows The Log
Knight
Arrows The Log Zap
Zap Arrows
Zap Witch The Log
Zap Witch
Zap Witch The Log

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