My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Dark Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Miner
Giant Snowball
Royal Recruits Miner
Zap
Dark Prince
Barbarian Barrel
Royal Recruits Valkyrie Dark Prince Ice Wizard Electro Wizard
The Log
Royal Recruits Dark Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Valkyrie Dark Prince Miner Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Royal Recruits Ice Wizard Electro Wizard
Lightning
Valkyrie Dark Prince Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Rocket Dark Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Ice Wizard Valkyrie Dark Prince Electro Wizard Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Ice Wizard Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Miner
Royal Recruits
Electro Wizard
Valkyrie
Dark Prince Electro Wizard
Rocket
Miner
Dark Prince
Arrows Valkyrie Miner Ice Wizard Electro Wizard
Miner
Arrows Rocket Dark Prince Electro Wizard
Ice Wizard
Dark Prince
Electro Wizard
Royal Recruits Valkyrie Dark Prince Miner

Defense Synergies 0 8

Arrows
Valkyrie Dark Prince Ice Wizard
Royal Recruits
Ice Wizard
Valkyrie
Arrows Ice Wizard Electro Wizard
Rocket
Dark Prince
Arrows Ice Wizard Electro Wizard
Miner
Ice Wizard
Arrows Royal Recruits Valkyrie Dark Prince
Electro Wizard
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Valkyrie Electro Wizard
Royal Recruits Valkyrie Dark Prince Ice Wizard Electro Wizard
Rocket Royal Recruits Valkyrie Dark Prince Ice Wizard Electro Wizard
Royal Recruits Valkyrie Dark Prince Ice Wizard Electro Wizard
Arrows Royal Recruits Valkyrie Rocket Dark Prince
Arrows Valkyrie Dark Prince Ice Wizard Electro Wizard
Rocket Electro Wizard Arrows Ice Wizard
Rocket Arrows Royal Recruits Valkyrie Electro Wizard
Royal Recruits Ice Wizard
Royal Recruits Valkyrie Dark Prince Miner Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Arrows Royal Recruits Dark Prince
Arrows Ice Wizard Electro Wizard
Royal Recruits Valkyrie Rocket Dark Prince Ice Wizard Electro Wizard
Valkyrie Rocket Arrows Royal Recruits Dark Prince Electro Wizard
Royal Recruits Electro Wizard
Rocket Royal Recruits Electro Wizard
Arrows Royal Recruits Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Royal Recruits Dark Prince Ice Wizard Electro Wizard
Arrows Valkyrie Royal Recruits Dark Prince Ice Wizard Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Valkyrie Dark Prince Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Dark Prince Electro Wizard
Electro Wizard Arrows Valkyrie Rocket Miner
Royal Recruits Valkyrie Rocket Dark Prince Electro Wizard
Royal Recruits Valkyrie Rocket Dark Prince Electro Wizard
Royal Recruits Valkyrie Dark Prince
Arrows Rocket Ice Wizard Electro Wizard
Royal Recruits Rocket Dark Prince Valkyrie Ice Wizard Electro Wizard
Royal Recruits Valkyrie Dark Prince
Royal Recruits Rocket Electro Wizard Valkyrie Dark Prince
Royal Recruits
Royal Recruits Valkyrie Dark Prince
Royal Recruits Rocket Arrows Valkyrie Dark Prince Electro Wizard
Royal Recruits Rocket Dark Prince Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Valkyrie Rocket Dark Prince
Arrows Valkyrie Royal Recruits Dark Prince Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Rocket
Arrows Miner Ice Wizard Electro Wizard
Rocket Arrows Miner
Arrows Royal Recruits Valkyrie Rocket Dark Prince
Rocket Arrows Valkyrie Dark Prince
Arrows Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Miner
Rocket Electro Wizard
Rocket Miner Arrows Royal Recruits Valkyrie Dark Prince Electro Wizard
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Arrows
Arrows Royal Recruits Rocket
Arrows Rocket
Rocket
Rocket Arrows Dark Prince Electro Wizard
Rocket Arrows Valkyrie Miner
Rocket
Rocket Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows Valkyrie Dark Prince Ice Wizard
Arrows Miner Ice Wizard Electro Wizard
Arrows Miner
Rocket Miner Arrows
Arrows Ice Wizard Electro Wizard
Rocket Electro Wizard
Arrows Rocket Miner
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Royal Recruits Rocket Dark Prince
Rocket Arrows Ice Wizard Electro Wizard
Arrows
Miner Valkyrie Rocket Dark Prince Electro Wizard
Arrows
Rocket Arrows
Royal Recruits Dark Prince
Royal Recruits Rocket Electro Wizard
Rocket Electro Wizard
Royal Recruits Rocket Dark Prince Miner Electro Wizard
Rocket

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