My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Baby Dragon Balloon Royal Ghost Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Balloon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Mega Minion Furnace Baby Dragon Balloon
Zap
Furnace Balloon
Barbarian Barrel
Furnace Royal Ghost Magic Archer
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Baby Dragon Balloon Royal Ghost Magic Archer
Fireball
Mega Minion Furnace Baby Dragon Balloon Magic Archer
Poison
Mega Minion Furnace Balloon Magic Archer
Lightning
Mega Minion Furnace Baby Dragon Balloon Magic Archer
Rocket
Furnace Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Royal Ghost Furnace Baby Dragon Magic Archer Golden Knight Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Royal Ghost Furnace Baby Dragon

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Furnace Baby Dragon Balloon
Furnace
Mega Minion Giant Baby Dragon Balloon Royal Ghost Golden Knight
Giant
Mega Minion Furnace Baby Dragon Balloon Royal Ghost Magic Archer
Baby Dragon
Mega Minion Furnace Giant Balloon
Balloon
Mega Minion Furnace Giant Baby Dragon Royal Ghost Magic Archer Golden Knight
Royal Ghost
Furnace Giant Balloon Magic Archer Golden Knight
Magic Archer
Giant Balloon Royal Ghost Golden Knight
Golden Knight
Furnace Balloon Royal Ghost Magic Archer

Defense Synergies 0 6

Mega Minion
Furnace Baby Dragon Golden Knight
Furnace
Mega Minion Baby Dragon Royal Ghost Magic Archer
Giant
Baby Dragon
Mega Minion Furnace
Balloon
Royal Ghost
Furnace
Magic Archer
Furnace
Golden Knight
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Magic Archer Golden Knight
Mega Minion Furnace
Furnace Mega Minion
Mega Minion Furnace
Mega Minion Furnace Baby Dragon Royal Ghost Magic Archer
Mega Minion Furnace Baby Dragon Magic Archer
Baby Dragon Magic Archer Golden Knight
Furnace
Royal Ghost
Mega Minion Furnace Baby Dragon Royal Ghost Magic Archer
Mega Minion Furnace Baby Dragon Magic Archer
Furnace
Mega Minion Furnace Baby Dragon Royal Ghost Magic Archer Golden Knight
Furnace
Furnace
Furnace
Mega Minion Furnace Baby Dragon Royal Ghost Magic Archer Golden Knight
Furnace Baby Dragon Mega Minion Royal Ghost Magic Archer
Royal Ghost Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Royal Ghost
Mega Minion Baby Dragon Royal Ghost Magic Archer
Furnace Golden Knight
Furnace Baby Dragon Magic Archer
Mega Minion Furnace
Mega Minion Baby Dragon Magic Archer
Mega Minion
Mega Minion Golden Knight
Golden Knight
Furnace Baby Dragon Magic Archer
Mega Minion Furnace Baby Dragon Magic Archer Golden Knight
Mega Minion Baby Dragon Royal Ghost Magic Archer Golden Knight
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Royal Ghost Golden Knight
Baby Dragon Royal Ghost Magic Archer Golden Knight
Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Mega Minion Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Baby Dragon Magic Archer
Golden Knight
Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer Golden Knight
Magic Archer Furnace Baby Dragon
Mega Minion Baby Dragon Magic Archer
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon
Furnace Baby Dragon Magic Archer
Mega Minion
Baby Dragon Royal Ghost Magic Archer Golden Knight
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer Golden Knight
Furnace Baby Dragon Magic Archer
Mega Minion
Mega Minion
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Mega Minion Baby Dragon Magic Archer
Mega Minion Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mega Minion
Baby Dragon Magic Archer Golden Knight
Magic Archer
Baby Dragon Royal Ghost Magic Archer Golden Knight

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