My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Baby Dragon Prince Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince Giant Skeleton Ram Rider
Giant Snowball
Bomber Goblin Gang Baby Dragon Ram Rider
Zap
Bomber Goblin Gang Firecracker Prince Ram Rider
Barbarian Barrel
Bomber Goblin Gang Firecracker Wizard Giant Skeleton
The Log
Bomber Goblin Gang Firecracker Prince Giant Skeleton Ram Rider
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Wizard Baby Dragon Prince Giant Skeleton Ram Rider
Fireball
Bomber Goblin Gang Firecracker Wizard Baby Dragon Ram Rider
Poison
Bomber Goblin Gang Firecracker Wizard
Lightning
Wizard Baby Dragon Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Baby Dragon Wizard Prince Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Firecracker Baby Dragon

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Prince Giant Skeleton Ram Rider
Goblin Gang
Firecracker Baby Dragon Prince Giant Skeleton
Firecracker
Goblin Gang Baby Dragon Prince Giant Skeleton Ram Rider
Wizard
Prince Giant Skeleton Ram Rider
Baby Dragon
Bomber Goblin Gang Firecracker Prince Giant Skeleton Ram Rider
Prince
Bomber Goblin Gang Firecracker Wizard Baby Dragon Ram Rider
Giant Skeleton
Bomber Goblin Gang Firecracker Wizard Baby Dragon
Ram Rider
Bomber Firecracker Wizard Baby Dragon Prince

Defense Synergies 0 10

Bomber
Goblin Gang
Firecracker Prince Giant Skeleton
Firecracker
Goblin Gang Baby Dragon Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Baby Dragon
Firecracker Prince Giant Skeleton
Prince
Goblin Gang Firecracker Wizard Baby Dragon
Giant Skeleton
Goblin Gang Firecracker Wizard Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard Baby Dragon Ram Rider
Goblin Gang Firecracker Prince Ram Rider
Goblin Gang Prince Ram Rider Bomber Giant Skeleton
Prince Goblin Gang Firecracker Ram Rider
Bomber Firecracker Prince Giant Skeleton
Goblin Gang Bomber Firecracker Baby Dragon
Ram Rider Goblin Gang Firecracker Wizard Baby Dragon
Baby Dragon Giant Skeleton Ram Rider
Goblin Gang Prince
Goblin Gang Bomber Firecracker Prince Giant Skeleton
Goblin Gang Bomber Firecracker Wizard Baby Dragon Giant Skeleton Ram Rider
Goblin Gang Firecracker Wizard Baby Dragon Ram Rider
Prince Bomber Goblin Gang Wizard Giant Skeleton Ram Rider
Bomber Wizard Goblin Gang Firecracker Baby Dragon Prince
Goblin Gang Prince Ram Rider
Goblin Gang Prince Ram Rider
Wizard Bomber Goblin Gang Firecracker Prince
Bomber Goblin Gang Firecracker Wizard Baby Dragon Prince Ram Rider
Wizard Baby Dragon Bomber Firecracker Giant Skeleton Ram Rider
Prince Ram Rider
Bomber Goblin Gang Wizard Firecracker Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Giant Skeleton
Bomber Goblin Gang Firecracker Wizard Baby Dragon Prince
Goblin Gang Giant Skeleton Prince Ram Rider
Goblin Gang Prince Giant Skeleton Ram Rider
Giant Skeleton Goblin Gang Prince Ram Rider
Firecracker Wizard Goblin Gang Baby Dragon Ram Rider
Goblin Gang Prince Giant Skeleton Ram Rider
Giant Skeleton Prince
Giant Skeleton Firecracker Baby Dragon Prince
Goblin Gang
Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang Wizard Ram Rider
Wizard Bomber Firecracker Baby Dragon
Goblin Gang Bomber Firecracker Baby Dragon Prince Giant Skeleton
Bomber Firecracker Wizard Baby Dragon Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton
Firecracker Baby Dragon Ram Rider
Baby Dragon Giant Skeleton
Firecracker Prince Giant Skeleton
Bomber Wizard Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Ram Rider
Bomber Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Ram Rider
Firecracker Wizard Ram Rider
Goblin Gang Prince
Firecracker Wizard Prince Ram Rider
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Bomber Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Bomber
Bomber Firecracker Wizard Baby Dragon Prince
Bomber Firecracker Wizard Baby Dragon
Baby Dragon Prince Giant Skeleton
Wizard
Prince
Baby Dragon
Firecracker Bomber Wizard Baby Dragon
Firecracker Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Prince Ram Rider
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Bomber Wizard
Firecracker
Prince Giant Skeleton
Firecracker Wizard
Goblin Gang Prince
Firecracker Wizard Baby Dragon Ram Rider
Goblin Gang Firecracker Wizard Baby Dragon Prince
Bomber Firecracker Wizard Baby Dragon
Giant Skeleton
Firecracker Prince
Goblin Gang Firecracker Baby Dragon Giant Skeleton
Firecracker
Firecracker Baby Dragon Prince Giant Skeleton
Prince
Firecracker Wizard

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