My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Goblin Giant Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Goblin Giant Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Goblins Musketeer Baby Dragon Lumberjack Mighty Miner
Zap
Goblins Inferno Tower Goblin Giant Mighty Miner
Barbarian Barrel
Goblins Musketeer Inferno Tower Lumberjack
The Log
Goblins Musketeer Lumberjack
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Musketeer Baby Dragon Lumberjack
Fireball
Musketeer Inferno Tower Baby Dragon Lumberjack Mighty Miner
Poison
Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Baby Dragon Lumberjack Mighty Miner
Rocket
Musketeer Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Musketeer Baby Dragon Lumberjack Mighty Miner Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Musketeer Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Goblin Giant Lumberjack Mighty Miner
Musketeer
Baby Dragon Goblin Giant Lumberjack
Inferno Tower
Baby Dragon
Goblins Musketeer Goblin Giant Lumberjack
Goblin Giant
Arrows Musketeer Baby Dragon Lumberjack
Lumberjack
Arrows Musketeer Baby Dragon Goblin Giant
Mighty Miner
Arrows

Defense Synergies 1 9

Goblins
Musketeer Inferno Tower
Arrows
Inferno Tower Lumberjack
Musketeer
Lumberjack Goblins Inferno Tower Baby Dragon
Inferno Tower
Goblins Arrows Musketeer Baby Dragon Lumberjack
Baby Dragon
Musketeer Inferno Tower Lumberjack
Goblin Giant
Lumberjack
Musketeer Arrows Inferno Tower Baby Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Baby Dragon Goblin Giant
Inferno Tower Lumberjack Goblins Musketeer
Inferno Tower Lumberjack Goblins Musketeer
Inferno Tower Lumberjack Goblins Musketeer
Arrows Lumberjack
Arrows Goblins Musketeer Baby Dragon Lumberjack
Musketeer Inferno Tower Arrows Baby Dragon
Arrows Musketeer Inferno Tower Baby Dragon Goblin Giant
Inferno Tower Mighty Miner Goblins Musketeer Lumberjack
Goblins Musketeer Inferno Tower Lumberjack
Goblins Arrows Musketeer Baby Dragon Goblin Giant Lumberjack
Arrows Musketeer Inferno Tower Baby Dragon
Inferno Tower Lumberjack Musketeer
Goblins Arrows Baby Dragon Lumberjack
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Goblins Arrows Musketeer Inferno Tower Lumberjack
Arrows Goblins Musketeer Baby Dragon Lumberjack
Arrows Baby Dragon Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Goblins Arrows Musketeer Baby Dragon Goblin Giant Lumberjack
Inferno Tower Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Inferno Tower
Arrows Musketeer Baby Dragon Lumberjack
Lumberjack Goblins Musketeer Inferno Tower Goblin Giant
Lumberjack Musketeer Inferno Tower Goblin Giant
Inferno Tower Musketeer Goblin Giant Lumberjack Mighty Miner
Arrows Musketeer Baby Dragon Goblin Giant
Goblins Musketeer Inferno Tower Goblin Giant Lumberjack
Inferno Tower Mighty Miner Goblin Giant Lumberjack
Goblins Inferno Tower Baby Dragon
Inferno Tower Musketeer Goblin Giant
Musketeer Inferno Tower Lumberjack
Arrows Goblin Giant
Inferno Tower Goblin Giant Lumberjack
Musketeer Baby Dragon
Inferno Tower Goblins Musketeer Baby Dragon Goblin Giant Lumberjack Mighty Miner
Arrows Musketeer Inferno Tower Baby Dragon Mighty Miner
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Musketeer
Arrows Baby Dragon
Arrows Musketeer Baby Dragon Goblin Giant
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Goblins Musketeer Lumberjack
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer
Arrows
Mighty Miner
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon Lumberjack
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Goblin Giant

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