My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Lava Hound Mighty Miner
Giant Snowball
Goblin Gang Dart Goblin Goblin Curse Baby Dragon Lava Hound Mighty Miner
Zap
Goblin Gang Dart Goblin Goblin Curse Lava Hound Mighty Miner
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Curse
The Log
Goblin Gang Dart Goblin Goblin Curse
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin Goblin Curse Lava Hound
Royal Delivery
Goblin Gang Dart Goblin Baby Dragon Lava Hound
Fireball
Goblin Gang Dart Goblin Baby Dragon Lava Hound Mighty Miner
Poison
Goblin Gang Dart Goblin Goblin Curse Lava Hound
Lightning
Baby Dragon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Baby Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Goblin Gang Dart Goblin Tornado Baby Dragon Mighty Miner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Goblin Gang Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Tornado Dart Goblin Baby Dragon Lava Hound Mighty Miner
Goblin Gang
Dart Goblin Baby Dragon Lava Hound
Dart Goblin
Lava Hound Zap Goblin Gang Baby Dragon
Goblin Curse
Zap
Tornado
Zap Baby Dragon
Baby Dragon
Tornado Lava Hound Zap Goblin Gang Dart Goblin
Lava Hound
Dart Goblin Baby Dragon Zap Goblin Gang
Mighty Miner
Zap

Defense Synergies 0 9

Zap
Goblin Gang Dart Goblin Tornado Baby Dragon Mighty Miner
Goblin Gang
Zap Dart Goblin
Dart Goblin
Zap Goblin Gang Tornado Baby Dragon
Goblin Curse
Tornado
Zap Dart Goblin Baby Dragon
Baby Dragon
Zap Dart Goblin Tornado
Lava Hound
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon
Zap Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Tornado Dart Goblin Goblin Curse
Goblin Gang Dart Goblin Goblin Curse
Tornado
Goblin Gang Tornado Zap Dart Goblin Baby Dragon
Dart Goblin Tornado Zap Goblin Gang Goblin Curse Baby Dragon
Zap Dart Goblin Baby Dragon
Mighty Miner Goblin Gang Goblin Curse Tornado
Goblin Gang Tornado Dart Goblin
Goblin Gang Dart Goblin Goblin Curse Zap Tornado Baby Dragon
Zap Goblin Gang Dart Goblin Goblin Curse Tornado Baby Dragon
Zap Goblin Gang Goblin Curse
Zap Goblin Gang Dart Goblin Goblin Curse Tornado Baby Dragon
Goblin Gang Goblin Curse
Tornado Zap Goblin Gang Goblin Curse
Goblin Gang Tornado
Zap Goblin Gang Dart Goblin Tornado Baby Dragon
Zap Tornado Baby Dragon Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Tornado
Goblin Gang Dart Goblin Goblin Curse Baby Dragon
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Baby Dragon
Goblin Gang Zap
Goblin Gang Zap Tornado
Goblin Gang Goblin Curse Mighty Miner
Zap Goblin Gang Dart Goblin Goblin Curse Tornado Baby Dragon
Goblin Gang Dart Goblin
Mighty Miner Goblin Curse
Zap Tornado Baby Dragon
Goblin Gang Dart Goblin Goblin Curse
Dart Goblin
Zap Tornado
Goblin Gang Goblin Curse
Dart Goblin Goblin Curse Baby Dragon
Goblin Gang Zap Dart Goblin Tornado Baby Dragon Mighty Miner
Zap Dart Goblin Goblin Curse Baby Dragon Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Zap Goblin Curse Baby Dragon
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Dart Goblin Tornado Baby Dragon
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Zap Dart Goblin Tornado
Goblin Gang Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Tornado
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Goblin Curse Tornado Baby Dragon
Zap Dart Goblin Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Zap Dart Goblin
Zap Dart Goblin
Zap
Mighty Miner
Goblin Curse
Zap Goblin Gang Dart Goblin
Zap Dart Goblin Goblin Curse Tornado Baby Dragon
Goblin Gang Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Tornado
Dart Goblin
Zap Goblin Gang Dart Goblin Tornado Baby Dragon
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Baby Dragon
Dart Goblin

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