My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Tombstone Baby Dragon Night Witch
Zap
Tombstone Night Witch
Barbarian Barrel
Electro Spirit Tombstone Wizard Night Witch
The Log
Electro Spirit Tombstone
Earthquake
Tombstone
Arrows
Electro Spirit Tombstone Night Witch
Royal Delivery
Electro Spirit Wizard Baby Dragon Night Witch
Fireball
Tombstone Wizard Baby Dragon Night Witch
Poison
Tombstone Wizard Night Witch
Lightning
Tombstone Wizard Baby Dragon Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Rage Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Tombstone Tornado Baby Dragon Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Tombstone Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Tombstone
Wizard
Tornado Rage Golem
Rage
Wizard Night Witch
Tornado
Wizard Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem
Golem
Baby Dragon Night Witch Electro Spirit Wizard Tornado
Night Witch
Golem Rage Tornado

Defense Synergies 1 5

Electro Spirit
Baby Dragon
Tombstone
Wizard Baby Dragon Night Witch
Wizard
Tornado Tombstone
Rage
Tornado
Wizard Baby Dragon
Baby Dragon
Electro Spirit Tombstone Tornado
Golem
Night Witch
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Baby Dragon
Tombstone Night Witch
Tornado Tombstone Night Witch
Night Witch Tombstone
Tombstone Tornado
Tornado Electro Spirit Baby Dragon Night Witch
Tornado Electro Spirit Tombstone Wizard Baby Dragon Night Witch
Electro Spirit Baby Dragon
Tombstone Tornado Night Witch
Tornado Night Witch
Electro Spirit Tombstone Wizard Tornado Baby Dragon Night Witch
Wizard Tornado Baby Dragon Night Witch
Tombstone Night Witch Wizard
Wizard Electro Spirit Tombstone Tornado Baby Dragon Night Witch
Tombstone
Tornado
Wizard Tombstone Tornado Night Witch
Tombstone Electro Spirit Wizard Tornado Baby Dragon Night Witch
Wizard Tornado Baby Dragon Electro Spirit Tombstone
Tornado
Wizard Electro Spirit Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Wizard Baby Dragon
Tombstone
Tornado Night Witch
Tombstone Night Witch
Wizard Electro Spirit Tornado Baby Dragon
Tombstone Night Witch
Electro Spirit Tombstone Tornado Baby Dragon
Tombstone
Tombstone
Tornado
Tombstone Wizard Night Witch
Wizard Baby Dragon
Tombstone Electro Spirit Tornado Baby Dragon Night Witch
Electro Spirit Wizard Baby Dragon
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Electro Spirit Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Tornado Night Witch
Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Night Witch
Wizard Baby Dragon
Wizard Tornado Baby Dragon
Baby Dragon Night Witch
Wizard Tornado
Tornado
Baby Dragon
Tornado Electro Spirit Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Tornado Baby Dragon
Wizard Tornado Baby Dragon Night Witch
Electro Spirit Wizard
Night Witch
Wizard Night Witch
Electro Spirit
Wizard
Electro Spirit Tombstone Night Witch
Wizard Tornado Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Electro Spirit Tornado Baby Dragon
Tornado
Tornado Baby Dragon
Wizard

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