My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Electro Spirit Goblin Gang Executioner
The Log
Electro Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Hog Rider Baby Dragon Executioner
Fireball
Goblin Gang Hog Rider Baby Dragon Executioner
Poison
Goblin Gang Executioner
Lightning
Baby Dragon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Hog Rider Baby Dragon Golden Knight Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Goblin Gang Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Baby Dragon
Hog Rider
Arrows Goblin Gang Electro Spirit Baby Dragon Executioner Mega Knight Golden Knight
Baby Dragon
Goblin Gang Hog Rider Mega Knight
Executioner
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Baby Dragon Executioner
Golden Knight
Hog Rider

Defense Synergies 1 5

Electro Spirit
Baby Dragon Golden Knight
Arrows
Mega Knight Golden Knight
Goblin Gang
Hog Rider
Baby Dragon
Electro Spirit Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Baby Dragon Executioner
Golden Knight
Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Golden Knight
Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Executioner
Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Electro Spirit Baby Dragon Executioner Mega Knight
Electro Spirit Arrows Goblin Gang Baby Dragon Executioner
Electro Spirit Arrows Baby Dragon Mega Knight Golden Knight
Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Executioner Electro Spirit Arrows Baby Dragon Mega Knight
Arrows Executioner Goblin Gang Baby Dragon
Mega Knight Goblin Gang
Executioner Mega Knight Electro Spirit Arrows Goblin Gang Baby Dragon Golden Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Executioner
Arrows Mega Knight Electro Spirit Goblin Gang Baby Dragon Executioner Golden Knight
Arrows Baby Dragon Executioner Electro Spirit Mega Knight
Goblin Gang Mega Knight Electro Spirit Arrows Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Baby Dragon Executioner Mega Knight
Goblin Gang Mega Knight Golden Knight
Goblin Gang Mega Knight
Goblin Gang Executioner Mega Knight
Arrows Executioner Electro Spirit Goblin Gang Baby Dragon
Goblin Gang
Mega Knight
Mega Knight Electro Spirit Baby Dragon
Goblin Gang
Mega Knight Golden Knight
Mega Knight Arrows
Mega Knight Goblin Gang Executioner Golden Knight
Baby Dragon Executioner Mega Knight
Goblin Gang Electro Spirit Baby Dragon Executioner Golden Knight
Arrows Executioner Mega Knight Electro Spirit Baby Dragon Golden Knight
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Executioner Golden Knight
Arrows Baby Dragon
Arrows
Executioner Arrows Baby Dragon Mega Knight
Arrows Executioner Electro Spirit Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Golden Knight
Goblin Gang
Arrows Golden Knight
Arrows Baby Dragon Executioner
Baby Dragon Executioner Golden Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner Golden Knight
Arrows Baby Dragon Executioner Mega Knight
Arrows
Arrows Baby Dragon Executioner Mega Knight
Arrows Baby Dragon Mega Knight Golden Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Baby Dragon Executioner Mega Knight
Arrows Baby Dragon Executioner Golden Knight
Arrows Baby Dragon Mega Knight Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Executioner
Electro Spirit
Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Goblin Gang
Arrows Baby Dragon Executioner
Arrows
Goblin Gang Baby Dragon Executioner Mega Knight
Arrows Baby Dragon Executioner
Arrows
Executioner Mega Knight
Electro Spirit Goblin Gang Baby Dragon Golden Knight
Executioner
Baby Dragon Executioner Mega Knight Golden Knight
Mega Knight

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