My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Baby Dragon Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Miner Lava Hound
Giant Snowball
Archers Skeleton Army Baby Dragon Miner Lava Hound
Zap
Archers Skeleton Army Lava Hound
Barbarian Barrel
Archers Skeleton Army
The Log
Archers Skeleton Army
Earthquake
Archers Elixir Collector Skeleton Army
Arrows
Archers Skeleton Army Lava Hound
Royal Delivery
Archers Skeleton Army Baby Dragon Miner Mother Witch Lava Hound
Fireball
Archers Elixir Collector Skeleton Army Baby Dragon Mother Witch Lava Hound
Poison
Archers Elixir Collector Skeleton Army Mother Witch Lava Hound
Lightning
Elixir Collector Baby Dragon Mother Witch
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Baby Dragon Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Void Miner Baby Dragon Mother Witch Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Skeleton Army Void Miner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Miner Lava Hound
Elixir Collector
Skeleton Army
Lava Hound
Void
Lava Hound
Baby Dragon
Lava Hound Archers Miner
Miner
Lava Hound Archers Baby Dragon Mother Witch
Mother Witch
Miner
Lava Hound
Baby Dragon Miner Archers Skeleton Army Void

Defense Synergies 0 3

Archers
Skeleton Army Baby Dragon
Elixir Collector
Skeleton Army
Archers
Void
Baby Dragon
Archers Mother Witch
Miner
Mother Witch
Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Baby Dragon
Skeleton Army
Skeleton Army Archers Void
Skeleton Army
Skeleton Army
Skeleton Army Archers Baby Dragon Mother Witch
Archers Void Baby Dragon
Void Baby Dragon
Skeleton Army
Skeleton Army Archers Miner
Archers Skeleton Army Mother Witch Baby Dragon
Archers Baby Dragon
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army
Archers Skeleton Army Baby Dragon
Baby Dragon Archers Mother Witch
Skeleton Army Archers Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Void
Void Archers Baby Dragon Miner
Skeleton Army
Skeleton Army
Skeleton Army
Mother Witch Archers Baby Dragon
Skeleton Army Archers Void
Skeleton Army
Void Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army Void
Skeleton Army
Archers Skeleton Army Baby Dragon
Skeleton Army Archers Baby Dragon
Archers Baby Dragon Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon
Void Baby Dragon Miner
Void Baby Dragon Miner
Void
Baby Dragon
Mother Witch Baby Dragon
Archers Baby Dragon
Baby Dragon
Void Miner
Void
Void Miner
Void Archers Baby Dragon
Void Baby Dragon Miner
Void Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Void Archers Baby Dragon
Void Baby Dragon Miner Mother Witch
Void Baby Dragon
Void
Void
Void Baby Dragon
Mother Witch Baby Dragon
Void Miner Baby Dragon
Void Baby Dragon Miner
Void Miner Baby Dragon
Archers Void Baby Dragon Mother Witch
Void
Void
Void Miner
Void
Archers Skeleton Army Void
Archers Baby Dragon
Void Miner Baby Dragon
Baby Dragon
Void
Baby Dragon
Void
Void Baby Dragon Miner
Void
Void

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