My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Giant Elixir Collector Baby Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Baby Dragon
Zap
Goblin Giant
Barbarian Barrel
Goblin Cage Valkyrie Royal Ghost
The Log
Goblin Cage
Earthquake
Goblin Cage Elixir Collector
Arrows
Royal Delivery
Goblin Cage Valkyrie Baby Dragon Royal Ghost
Fireball
Goblin Cage Elixir Collector Baby Dragon
Poison
Goblin Cage Elixir Collector
Lightning
Goblin Cage Valkyrie Elixir Collector Baby Dragon
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Baby Dragon Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Goblin Cage Valkyrie Baby Dragon Poison Giant Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Goblin Cage Valkyrie Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Giant Baby Dragon Royal Ghost
Valkyrie
Giant Baby Dragon Royal Ghost
Giant
Poison Goblin Cage Valkyrie Baby Dragon Royal Ghost
Elixir Collector
Baby Dragon
Goblin Cage Valkyrie Giant Poison Goblin Giant
Poison
Giant Baby Dragon Goblin Giant Royal Ghost
Goblin Giant
Baby Dragon Poison
Royal Ghost
Goblin Cage Valkyrie Giant Poison

Defense Synergies 0 3

Goblin Cage
Baby Dragon Poison
Valkyrie
Baby Dragon
Giant
Elixir Collector
Baby Dragon
Goblin Cage Valkyrie
Poison
Goblin Cage
Goblin Giant
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Baby Dragon Goblin Giant
Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie Poison
Valkyrie Baby Dragon Royal Ghost
Goblin Cage Baby Dragon Poison
Goblin Cage Valkyrie Baby Dragon Poison Goblin Giant
Goblin Cage
Valkyrie Royal Ghost
Valkyrie Poison Baby Dragon Goblin Giant Royal Ghost
Baby Dragon Poison
Goblin Cage Valkyrie
Valkyrie Goblin Cage Baby Dragon Poison Royal Ghost
Goblin Cage
Goblin Cage
Goblin Cage Valkyrie Poison
Goblin Cage Valkyrie Baby Dragon Royal Ghost
Goblin Cage Valkyrie Baby Dragon Poison Royal Ghost
Goblin Cage
Valkyrie Royal Ghost Baby Dragon Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Royal Ghost
Poison Valkyrie Baby Dragon Royal Ghost
Goblin Cage Valkyrie Goblin Giant
Valkyrie Goblin Cage Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Poison Baby Dragon Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Baby Dragon Poison
Goblin Cage Goblin Giant
Goblin Cage Valkyrie
Goblin Cage Valkyrie Poison Goblin Giant
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie Baby Dragon
Goblin Cage Valkyrie Baby Dragon Poison Goblin Giant
Valkyrie Poison Goblin Cage Baby Dragon Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon Royal Ghost
Poison Baby Dragon Royal Ghost
Baby Dragon Poison Goblin Giant
Valkyrie Poison
Poison Valkyrie Baby Dragon
Poison Baby Dragon Goblin Giant
Baby Dragon Poison
Poison Baby Dragon
Poison
Poison
Poison Valkyrie
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Valkyrie Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Valkyrie Baby Dragon
Poison Baby Dragon Royal Ghost
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon
Poison
Poison
Poison
Poison
Poison Baby Dragon
Poison Valkyrie Baby Dragon
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison
Poison Baby Dragon Goblin Giant Royal Ghost

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