My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Baby Dragon Witch Miner
Fireball
Elite Barbarians Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Fireball Valkyrie Baby Dragon Freeze Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Fireball Valkyrie Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Wizard
Fireball
Elite Barbarians Baby Dragon Freeze Miner
Valkyrie
Elite Barbarians Wizard Baby Dragon Witch
Wizard
Elite Barbarians Valkyrie Miner
Baby Dragon
Fireball Valkyrie Witch Miner
Freeze
Fireball
Witch
Valkyrie Baby Dragon Miner
Miner
Fireball Wizard Baby Dragon Witch

Defense Synergies 1 10

Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Freeze Miner
Valkyrie
Elite Barbarians Fireball Wizard Baby Dragon Freeze Witch
Wizard
Elite Barbarians Valkyrie Freeze
Baby Dragon
Valkyrie Witch
Freeze
Fireball Valkyrie Wizard
Witch
Valkyrie Baby Dragon
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Elite Barbarians Valkyrie Witch
Witch Elite Barbarians Valkyrie Freeze
Elite Barbarians Witch Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Freeze Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Freeze Witch
Fireball Valkyrie Baby Dragon
Witch Elite Barbarians
Elite Barbarians Valkyrie Miner
Valkyrie Witch Fireball Wizard Baby Dragon Freeze
Fireball Wizard Baby Dragon Witch
Elite Barbarians Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Baby Dragon Freeze Witch
Elite Barbarians
Elite Barbarians Fireball Freeze
Wizard Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Elite Barbarians Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Freeze Witch Fireball
Elite Barbarians
Valkyrie Wizard Elite Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch
Fireball Elite Barbarians Valkyrie Wizard Baby Dragon Miner
Elite Barbarians Valkyrie Witch
Valkyrie Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch
Fireball Wizard Baby Dragon Freeze Witch
Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Freeze Elite Barbarians Fireball Valkyrie Baby Dragon Witch
Witch
Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Baby Dragon Witch
Elite Barbarians Witch Fireball Valkyrie Baby Dragon Freeze
Valkyrie Elite Barbarians Fireball Wizard Baby Dragon Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Freeze
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Freeze Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Freeze
Fireball Miner Wizard
Elite Barbarians Fireball
Miner Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon Miner
Fireball Baby Dragon Freeze
Elite Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Freeze Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Miner Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon Witch
Fireball Wizard Freeze Witch
Elite Barbarians Fireball
Fireball Wizard Miner
Fireball Freeze
Fireball Wizard
Fireball Freeze Witch
Fireball Wizard Baby Dragon Witch
Freeze
Fireball
Fireball Miner Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon Freeze Witch
Fireball Witch
Fireball Baby Dragon Freeze Witch Miner
Fireball Wizard

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