My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Baby Dragon Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Valkyrie Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Wizard Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon Graveyard
Fireball
Wizard Baby Dragon Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard Graveyard
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Baby Dragon Electro Wizard Inferno Dragon Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Baby Dragon Electro Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Valkyrie Baby Dragon
Valkyrie
Graveyard Zap Wizard Baby Dragon P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Graveyard Zap Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard Baby Dragon Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Valkyrie Baby Dragon
Inferno Dragon
Baby Dragon
Graveyard
Zap Valkyrie Baby Dragon Electro Wizard P.E.K.K.A

Defense Synergies 1 14

Zap
Electro Wizard Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon
Valkyrie
Zap Wizard Baby Dragon P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Baby Dragon
Zap Valkyrie P.E.K.K.A Inferno Dragon
P.E.K.K.A
Zap Valkyrie Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie Wizard P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Electro Wizard
P.E.K.K.A Inferno Dragon Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Electro Wizard
Valkyrie P.E.K.K.A
Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Wizard Baby Dragon
Inferno Dragon Zap Wizard Baby Dragon Electro Wizard
P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Zap Wizard Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Wizard Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard Baby Dragon Inferno Dragon
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
Wizard Zap Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
Zap P.E.K.K.A Electro Wizard Valkyrie Baby Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Electro Wizard Zap Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon
Valkyrie Zap Wizard Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Inferno Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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