My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Balloon
Giant Snowball
Bomber Bats Goblin Barrel Witch Balloon
Zap
Bomber Bats Goblin Barrel Witch Balloon
Barbarian Barrel
Bomber Bomb Tower Goblin Barrel Witch
The Log
Bomber Goblin Barrel Witch
Earthquake
Bomber Bomb Tower Goblin Barrel Witch
Arrows
Bomber Bats Goblin Barrel Witch
Royal Delivery
Bomber Bats Goblin Barrel Witch Balloon
Fireball
Bomber Bomb Tower Goblin Barrel Witch Balloon
Poison
Bomber Bats Bomb Tower Witch Balloon
Lightning
Bomb Tower Witch Balloon
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Barrel Bomb Tower Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Balloon Mega Knight Bomber Goblin Barrel
Bomb Tower
Goblin Barrel
Bats Balloon Mega Knight
Witch
Mega Knight
Balloon
Bats Goblin Barrel The Log Mega Knight
The Log
Balloon Mega Knight
Mega Knight
Bats Bomber Goblin Barrel Witch Balloon The Log

Defense Synergies 1 8

Bomber
Bats The Log
Bats
Bomber Bomb Tower The Log Mega Knight
Bomb Tower
The Log Bats
Goblin Barrel
Witch
The Log Mega Knight
Balloon
The Log
Bomb Tower Bomber Bats Witch Mega Knight
Mega Knight
Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Bomb Tower Bats Witch The Log Mega Knight
Bomb Tower Witch Mega Knight Bomber Bats
Bomb Tower Witch Bats Mega Knight
Bomber Bomb Tower The Log Mega Knight
The Log Bomber Bats Bomb Tower Mega Knight
Bats Bomb Tower Witch
Bomb Tower The Log Mega Knight
Witch Bomb Tower
Bomber Mega Knight
Bats Witch Bomber Bomb Tower The Log Mega Knight
Bats Witch
Bomb Tower Mega Knight Bomber Bats Witch The Log
Bomber Bomb Tower Mega Knight Bats Witch The Log
Bomb Tower Mega Knight
Bomb Tower The Log Mega Knight
Bomb Tower Mega Knight Bomber Bats Witch
Bomb Tower Mega Knight Bomber Bats Witch The Log
Bomb Tower Witch The Log Bomber Bats Mega Knight
Bomb Tower
Bomber Mega Knight Bats Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomber Bomb Tower The Log Mega Knight
Mega Knight Bats Bomb Tower Witch The Log
Mega Knight Bats The Log
Witch Mega Knight
Bats Bomb Tower Witch
Bats Bomb Tower Witch
Mega Knight Bomb Tower
Mega Knight Bats Bomb Tower Witch The Log
Witch
Mega Knight Bats Bomb Tower Witch
Mega Knight The Log
Mega Knight Bomb Tower Witch
Bomber Bomb Tower Witch Mega Knight
Witch Bomber Bats Bomb Tower The Log
Bats Mega Knight Bomber Bomb Tower Witch The Log
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log Mega Knight
Bats Witch
Bomber Witch The Log
The Log
The Log
Bats
The Log
The Log
The Log
Bomber Witch The Log
The Log Mega Knight
Bomber Bats
Bomber The Log Mega Knight
Bomber Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Witch Mega Knight
Witch
The Log Witch
Witch The Log Mega Knight
The Log
Bats Witch
Bats Witch
Bomber The Log Mega Knight
Mega Knight
The Log
Bats Witch
Witch
The Log
Mega Knight
The Log Bomber
Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight
Mega Knight

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