My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Three Musketeers Balloon Goblin Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Battle Healer Balloon Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers Balloon Skeleton King
Giant Snowball
Dart Goblin Three Musketeers Balloon Skeleton King
Zap
Dart Goblin Three Musketeers Balloon Goblin Giant Skeleton King
Barbarian Barrel
Dart Goblin Elixir Golem Three Musketeers Skeleton King
The Log
Dart Goblin Elixir Golem Three Musketeers Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Dart Goblin Skeleton King
Royal Delivery
Dart Goblin Elixir Golem Battle Healer Three Musketeers Balloon Skeleton King
Fireball
Dart Goblin Elixir Golem Battle Healer Three Musketeers Balloon Skeleton King
Poison
Dart Goblin Elixir Golem Battle Healer Three Musketeers Balloon Skeleton King
Lightning
Battle Healer Three Musketeers Balloon Skeleton King
Rocket
Battle Healer Three Musketeers Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Battle Healer Skeleton King Balloon Goblin Machine Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Elixir Golem Battle Healer Skeleton King

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Battle Healer Balloon Goblin Giant Skeleton King
Elixir Golem
Battle Healer Dart Goblin Three Musketeers Balloon
Battle Healer
Elixir Golem Dart Goblin Three Musketeers Balloon Goblin Giant
Three Musketeers
Elixir Golem Battle Healer
Balloon
Dart Goblin Elixir Golem Battle Healer Goblin Giant
Goblin Giant
Dart Goblin Battle Healer Balloon Goblin Machine
Goblin Machine
Goblin Giant
Skeleton King
Dart Goblin

Defense Synergies 0 2

Dart Goblin
Battle Healer Goblin Giant
Elixir Golem
Battle Healer
Dart Goblin
Three Musketeers
Balloon
Goblin Giant
Dart Goblin
Goblin Machine
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant
Dart Goblin Battle Healer Three Musketeers
Three Musketeers Dart Goblin
Three Musketeers Dart Goblin Skeleton King
Battle Healer
Dart Goblin
Dart Goblin Three Musketeers
Dart Goblin Battle Healer Goblin Giant
Three Musketeers Skeleton King
Dart Goblin Battle Healer
Dart Goblin Goblin Giant Skeleton King
Three Musketeers Dart Goblin
Battle Healer Three Musketeers
Three Musketeers Dart Goblin Skeleton King
Three Musketeers Skeleton King
Three Musketeers
Three Musketeers
Dart Goblin Battle Healer Three Musketeers
Dart Goblin Battle Healer
Dart Goblin Three Musketeers
Dart Goblin Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer
Battle Healer Goblin Giant
Battle Healer Goblin Giant
Battle Healer Three Musketeers Goblin Giant
Dart Goblin Three Musketeers Goblin Giant
Dart Goblin Battle Healer Goblin Giant
Battle Healer Goblin Giant
Dart Goblin Three Musketeers Goblin Giant
Dart Goblin
Goblin Giant
Three Musketeers Goblin Giant Skeleton King
Dart Goblin Three Musketeers
Dart Goblin Battle Healer Three Musketeers Goblin Giant Skeleton King
Dart Goblin Battle Healer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin
Dart Goblin Goblin Giant Goblin Machine
Dart Goblin
Dart Goblin
Dart Goblin
Three Musketeers
Dart Goblin Goblin Machine
Dart Goblin
Dart Goblin Three Musketeers
Dart Goblin
Dart Goblin
Dart Goblin Three Musketeers
Dart Goblin Three Musketeers
Three Musketeers
Dart Goblin Three Musketeers Goblin Machine
Dart Goblin Goblin Machine
Goblin Machine
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Three Musketeers
Dart Goblin Three Musketeers
Dart Goblin Skeleton King
Dart Goblin Three Musketeers
Dart Goblin Skeleton King
Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin

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