My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Electro Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch
Giant Snowball
Goblins Flying Machine Balloon Electro Dragon Night Witch
Zap
Goblins Flying Machine Balloon Night Witch
Barbarian Barrel
Goblins Night Witch
The Log
Goblins
Earthquake
Arrows
Goblins Flying Machine Night Witch
Royal Delivery
Goblins Flying Machine Balloon Electro Dragon P.E.K.K.A Night Witch
Fireball
Flying Machine Balloon Electro Dragon Night Witch
Poison
Flying Machine Balloon Electro Dragon Night Witch
Lightning
Balloon Electro Dragon Night Witch
Rocket
Balloon Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Earthquake Flying Machine Night Witch Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Earthquake Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Earthquake
Balloon P.E.K.K.A The Log
Flying Machine
Balloon Electro Dragon P.E.K.K.A
Balloon
Earthquake Flying Machine Electro Dragon The Log
Electro Dragon
Flying Machine Balloon P.E.K.K.A
P.E.K.K.A
Earthquake Flying Machine Electro Dragon The Log Night Witch
The Log
Earthquake Balloon P.E.K.K.A
Night Witch
P.E.K.K.A

Defense Synergies 1 10

Goblins
Flying Machine Electro Dragon The Log Night Witch
Earthquake
The Log
Flying Machine
Goblins Electro Dragon P.E.K.K.A The Log
Balloon
Electro Dragon
Goblins Flying Machine The Log
P.E.K.K.A
The Log Flying Machine
The Log
P.E.K.K.A Goblins Earthquake Flying Machine Electro Dragon Night Witch
Night Witch
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Electro Dragon The Log
P.E.K.K.A Goblins Flying Machine Electro Dragon The Log Night Witch
P.E.K.K.A Goblins Electro Dragon Night Witch
P.E.K.K.A Night Witch Goblins Electro Dragon
Earthquake P.E.K.K.A The Log
The Log Goblins Earthquake Flying Machine Electro Dragon Night Witch
Flying Machine Electro Dragon Night Witch
Earthquake Flying Machine Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblins Night Witch
Goblins Night Witch
Goblins Earthquake Flying Machine Electro Dragon The Log Night Witch
Flying Machine Electro Dragon Night Witch
P.E.K.K.A Night Witch Earthquake Flying Machine Electro Dragon The Log
Goblins Earthquake Electro Dragon P.E.K.K.A The Log Night Witch
P.E.K.K.A
P.E.K.K.A The Log
Goblins Electro Dragon P.E.K.K.A Night Witch
Goblins Flying Machine Electro Dragon The Log Night Witch
Earthquake The Log Flying Machine Electro Dragon
P.E.K.K.A
Goblins Earthquake Flying Machine Electro Dragon P.E.K.K.A The Log Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Flying Machine Electro Dragon The Log
P.E.K.K.A Goblins Electro Dragon The Log
P.E.K.K.A The Log Night Witch
P.E.K.K.A Night Witch
Flying Machine Electro Dragon
P.E.K.K.A Goblins Flying Machine Night Witch
P.E.K.K.A
Electro Dragon P.E.K.K.A Goblins Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Flying Machine Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Night Witch
Flying Machine Electro Dragon
Electro Dragon Goblins Flying Machine P.E.K.K.A The Log Night Witch
Earthquake Flying Machine Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Electro Dragon The Log
Flying Machine Electro Dragon The Log
Earthquake Flying Machine Electro Dragon The Log
Earthquake Flying Machine The Log
Earthquake The Log
Flying Machine Electro Dragon
Earthquake Flying Machine The Log
Earthquake The Log Flying Machine Electro Dragon
The Log Flying Machine Electro Dragon
Goblins Electro Dragon Night Witch
Earthquake Flying Machine Electro Dragon The Log
Flying Machine Electro Dragon
Earthquake Flying Machine The Log
Earthquake Flying Machine Electro Dragon
Earthquake Flying Machine The Log
Earthquake Flying Machine Electro Dragon The Log
Earthquake Flying Machine Electro Dragon The Log
Earthquake
Night Witch
Earthquake Flying Machine Electro Dragon The Log
Earthquake Flying Machine Electro Dragon The Log
Earthquake The Log Night Witch
The Log
Earthquake Flying Machine Electro Dragon The Log
Earthquake The Log Electro Dragon
The Log Earthquake Flying Machine Electro Dragon
Flying Machine Electro Dragon The Log
The Log
Flying Machine Electro Dragon Night Witch
Electro Dragon Flying Machine
Night Witch
Earthquake Electro Dragon The Log Night Witch
Electro Dragon
P.E.K.K.A
Earthquake The Log
Earthquake Flying Machine Electro Dragon Night Witch
Flying Machine Electro Dragon
The Log
Flying Machine Electro Dragon
The Log Earthquake Flying Machine Electro Dragon
Flying Machine Electro Dragon P.E.K.K.A
Electro Dragon Flying Machine The Log
Flying Machine Electro Dragon
Electro Dragon Flying Machine The Log
P.E.K.K.A
Electro Dragon

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