My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon Bandit
Giant Snowball
Bats Hog Rider Balloon Lumberjack
Zap
Bats Balloon Bandit
Barbarian Barrel
Bandit Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Balloon Bandit Lumberjack
Fireball
Hog Rider Balloon Bandit Lumberjack
Poison
Bats Balloon
Lightning
Mini P.E.K.K.A Balloon Bandit Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Fireball Mini P.E.K.K.A Hog Rider Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Mini P.E.K.K.A Bandit Lumberjack
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Bats Hog Rider The Log Lumberjack
Hog Rider
Bats Fireball The Log Mini P.E.K.K.A Balloon Bandit Lumberjack
Balloon
Bats Lumberjack Hog Rider The Log Bandit
The Log
Hog Rider Fireball Mini P.E.K.K.A Balloon Bandit Lumberjack
Bandit
Bats Hog Rider Balloon The Log Lumberjack
Lumberjack
Balloon Bats Mini P.E.K.K.A Hog Rider The Log Bandit

Defense Synergies 2 10

Bats
Mini P.E.K.K.A The Log Bandit Lumberjack
Fireball
The Log Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A
The Log Bats Fireball
Hog Rider
Balloon
The Log
Fireball Mini P.E.K.K.A Bats Bandit Lumberjack
Bandit
Bats Fireball The Log Lumberjack
Lumberjack
Bats Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Lumberjack Bats The Log Bandit
Mini P.E.K.K.A Lumberjack Bats Bandit
Mini P.E.K.K.A Lumberjack Bats Bandit
Fireball Mini P.E.K.K.A The Log Lumberjack
Fireball The Log Bats Bandit Lumberjack
Bats Fireball
Fireball The Log Bandit
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Bats Fireball The Log Bandit Lumberjack
Bats Fireball
Mini P.E.K.K.A Lumberjack Bats Fireball The Log Bandit
Fireball Bats Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Fireball Mini P.E.K.K.A The Log Bandit Lumberjack
Bats Fireball Mini P.E.K.K.A Lumberjack
Fireball Bats The Log Bandit Lumberjack
The Log Bats Fireball Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Fireball Mini P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Bandit
Fireball Bandit Mini P.E.K.K.A The Log Lumberjack
Bandit Lumberjack Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Bats Fireball The Log Bandit
Mini P.E.K.K.A Bandit Lumberjack
Fireball Bats
Mini P.E.K.K.A Bats Fireball Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Fireball Mini P.E.K.K.A The Log Bandit
Bats Mini P.E.K.K.A Lumberjack
Fireball The Log
Mini P.E.K.K.A Fireball Bandit Lumberjack
Fireball
Bats Fireball Mini P.E.K.K.A The Log Lumberjack
Bats Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Bandit
Bats Fireball Mini P.E.K.K.A Lumberjack
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Bandit
Fireball
Fireball The Log
Bats Fireball Bandit
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A Lumberjack
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log Bandit
Fireball

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