My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Musketeer Valkyrie Battle Ram Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Valkyrie Battle Ram Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Battle Ram Balloon Giant Skeleton
Giant Snowball
Archers Royal Recruits Musketeer Battle Ram Balloon
Zap
Archers Battle Ram Balloon
Barbarian Barrel
Archers Royal Recruits Musketeer Valkyrie Battle Ram Giant Skeleton
The Log
Archers Royal Recruits Mini P.E.K.K.A Musketeer Battle Ram Giant Skeleton
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Balloon Giant Skeleton
Fireball
Archers Musketeer Battle Ram Balloon
Poison
Archers Royal Recruits Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Balloon
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Valkyrie Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Balloon Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Recruits Mini P.E.K.K.A Battle Ram Balloon Giant Skeleton
Royal Recruits
Archers Musketeer Battle Ram
Mini P.E.K.K.A
Archers Musketeer Valkyrie Giant Skeleton
Musketeer
Valkyrie Royal Recruits Mini P.E.K.K.A Battle Ram Balloon Giant Skeleton
Valkyrie
Archers Musketeer Balloon Mini P.E.K.K.A Battle Ram Giant Skeleton
Battle Ram
Archers Royal Recruits Musketeer Valkyrie
Balloon
Valkyrie Archers Musketeer Giant Skeleton
Giant Skeleton
Archers Mini P.E.K.K.A Musketeer Valkyrie Balloon

Defense Synergies 2 6

Archers
Valkyrie Royal Recruits Mini P.E.K.K.A Giant Skeleton
Royal Recruits
Archers
Mini P.E.K.K.A
Archers Musketeer Valkyrie
Musketeer
Valkyrie Mini P.E.K.K.A Giant Skeleton
Valkyrie
Archers Musketeer Mini P.E.K.K.A
Battle Ram
Balloon
Giant Skeleton
Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Valkyrie
Mini P.E.K.K.A Royal Recruits Musketeer Valkyrie
Mini P.E.K.K.A Archers Royal Recruits Musketeer Valkyrie Giant Skeleton
Royal Recruits Mini P.E.K.K.A Musketeer Valkyrie
Royal Recruits Mini P.E.K.K.A Valkyrie Giant Skeleton
Archers Musketeer Valkyrie
Musketeer Archers
Royal Recruits Musketeer Valkyrie Giant Skeleton
Mini P.E.K.K.A Royal Recruits Musketeer
Archers Royal Recruits Mini P.E.K.K.A Musketeer Valkyrie Giant Skeleton
Archers Valkyrie Royal Recruits Musketeer Giant Skeleton
Musketeer Archers
Royal Recruits Mini P.E.K.K.A Musketeer Valkyrie Giant Skeleton
Valkyrie Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Musketeer Valkyrie
Archers Royal Recruits Musketeer Valkyrie
Valkyrie Archers Royal Recruits Musketeer Giant Skeleton
Mini P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Valkyrie Archers Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Valkyrie Archers Giant Skeleton
Archers Mini P.E.K.K.A Musketeer Valkyrie
Royal Recruits Giant Skeleton Mini P.E.K.K.A Musketeer Valkyrie
Royal Recruits Mini P.E.K.K.A Valkyrie Giant Skeleton Musketeer
Royal Recruits Giant Skeleton Mini P.E.K.K.A Musketeer Valkyrie
Archers Musketeer
Royal Recruits Mini P.E.K.K.A Archers Musketeer Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Royal Recruits Valkyrie
Royal Recruits Giant Skeleton Mini P.E.K.K.A Valkyrie
Royal Recruits Musketeer
Royal Recruits Mini P.E.K.K.A Musketeer Valkyrie Giant Skeleton
Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Mini P.E.K.K.A Giant Skeleton Valkyrie
Royal Recruits Archers Musketeer Valkyrie
Royal Recruits Archers Mini P.E.K.K.A Musketeer Valkyrie Giant Skeleton
Valkyrie Archers Royal Recruits Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Valkyrie Giant Skeleton
Musketeer
Giant Skeleton
Royal Recruits Musketeer Valkyrie Giant Skeleton
Valkyrie
Musketeer
Archers Musketeer
Mini P.E.K.K.A Musketeer
Royal Recruits Musketeer Valkyrie
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Royal Recruits Musketeer
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer
Valkyrie
Musketeer Giant Skeleton
Musketeer
Royal Recruits Musketeer
Valkyrie
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer
Giant Skeleton
Archers Royal Recruits Musketeer
Archers Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Musketeer
Giant Skeleton
Royal Recruits Musketeer
Royal Recruits Musketeer Giant Skeleton
Musketeer
Royal Recruits Musketeer Giant Skeleton

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