My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Balloon Princess Bandit Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Bandit Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Demolisher Balloon Bandit Ram Rider
Giant Snowball
Minions Balloon Princess Ram Rider
Zap
Minions Balloon Princess Bandit Ram Rider
Barbarian Barrel
Princess Bandit Magic Archer
The Log
Goblin Demolisher Princess Bandit Ram Rider
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Goblin Demolisher Balloon Princess Bandit Magic Archer Ram Rider
Fireball
Minions Balloon Princess Bandit Magic Archer Ram Rider
Poison
Minions Balloon Princess Magic Archer
Lightning
Balloon Bandit Magic Archer Ram Rider
Rocket
Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Bandit Goblin Demolisher Magic Archer Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Princess Bandit Goblin Demolisher

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Balloon Bandit Ram Rider
Goblin Demolisher
Bandit Ram Rider
Balloon
Minions Princess Bandit Magic Archer Mega Knight
Princess
Balloon Mega Knight
Bandit
Minions Goblin Demolisher Balloon Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Balloon Bandit Mega Knight
Ram Rider
Magic Archer Minions Goblin Demolisher Bandit Mega Knight
Mega Knight
Minions Balloon Princess Bandit Magic Archer Ram Rider

Defense Synergies 0 11

Minions
Bandit Ram Rider Mega Knight
Goblin Demolisher
Bandit
Balloon
Princess
Bandit Mega Knight
Bandit
Minions Goblin Demolisher Princess Magic Archer Ram Rider Mega Knight
Magic Archer
Bandit Ram Rider Mega Knight
Ram Rider
Minions Bandit Magic Archer
Mega Knight
Minions Princess Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Demolisher Magic Archer Ram Rider
Minions Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Minions Bandit
Minions Bandit Ram Rider Mega Knight
Goblin Demolisher Princess Mega Knight
Minions Goblin Demolisher Bandit Magic Archer Mega Knight
Minions Ram Rider Princess Magic Archer
Bandit Magic Archer Ram Rider Mega Knight
Minions Princess
Bandit Mega Knight
Minions Goblin Demolisher Princess Bandit Magic Archer Ram Rider Mega Knight
Minions Princess Magic Archer Ram Rider
Mega Knight Minions Bandit Ram Rider
Mega Knight Minions Goblin Demolisher Princess Magic Archer
Bandit Ram Rider Mega Knight
Bandit Ram Rider Mega Knight
Mega Knight Minions
Mega Knight Minions Goblin Demolisher Bandit Magic Archer Ram Rider
Minions Goblin Demolisher Princess Bandit Magic Archer Ram Rider Mega Knight
Ram Rider
Goblin Demolisher Mega Knight Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Magic Archer Mega Knight
Bandit Mega Knight Minions Ram Rider
Mega Knight Bandit Ram Rider
Bandit Ram Rider Mega Knight
Minions Goblin Demolisher Princess Magic Archer Ram Rider
Minions Bandit Ram Rider
Mega Knight
Mega Knight Minions Bandit Magic Archer
Mega Knight Minions
Mega Knight
Mega Knight Bandit Ram Rider
Goblin Demolisher Princess Magic Archer Mega Knight
Minions Magic Archer
Minions Mega Knight Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Bandit
Princess Bandit Magic Archer Ram Rider
Bandit Magic Archer
Goblin Demolisher Magic Archer Mega Knight
Minions Princess Magic Archer Ram Rider
Goblin Demolisher Princess Magic Archer
Goblin Demolisher Princess Magic Archer Ram Rider
Bandit Ram Rider
Minions
Princess Bandit Magic Archer Ram Rider
Princess Magic Archer
Princess Bandit Magic Archer
Minions Princess Bandit Magic Archer
Princess Magic Archer
Goblin Demolisher Princess Bandit Magic Archer
Magic Archer Goblin Demolisher Princess Bandit Mega Knight
Minions
Goblin Demolisher Princess Bandit Magic Archer Mega Knight
Goblin Demolisher Princess Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Princess
Goblin Demolisher Princess Magic Archer Mega Knight
Princess Bandit Magic Archer Ram Rider
Princess Bandit Magic Archer Ram Rider Mega Knight
Bandit Magic Archer
Princess Magic Archer
Minions
Bandit Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Minions Princess Bandit Magic Archer
Princess Magic Archer Ram Rider
Princess Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Minions Princess Magic Archer
Princess Magic Archer
Princess Bandit Magic Archer Mega Knight
Mega Knight

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