My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Battle Ram Balloon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Balloon Cannon Cart
Giant Snowball
Skeletons Dart Goblin Battle Ram Balloon
Zap
Skeletons Dart Goblin Battle Ram Balloon Cannon Cart
Barbarian Barrel
Skeletons Knight Dart Goblin Battle Ram Cannon Cart
The Log
Skeletons Dart Goblin Battle Ram Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Battle Ram Balloon Cannon Cart
Fireball
Dart Goblin Battle Ram Balloon Cannon Cart
Poison
Dart Goblin Balloon
Lightning
Knight Battle Ram Balloon Cannon Cart
Rocket
Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Dart Goblin Battle Ram Freeze Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Dart Goblin

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Battle Ram Balloon Cannon Cart
Dart Goblin
Knight Battle Ram Balloon Cannon Cart
Battle Ram
Knight Dart Goblin Freeze
Rage
Balloon Cannon Cart
Freeze
Balloon Battle Ram
Balloon
Knight Rage Freeze Dart Goblin
Cannon Cart
Knight Dart Goblin Rage

Defense Synergies 2 4

Skeletons
Dart Goblin Knight Cannon Cart
Knight
Dart Goblin Skeletons Cannon Cart
Dart Goblin
Skeletons Knight Cannon Cart
Battle Ram
Rage
Freeze
Balloon
Cannon Cart
Skeletons Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Dart Goblin
Skeletons Knight Dart Goblin Cannon Cart
Skeletons Knight Dart Goblin Freeze Cannon Cart
Skeletons Knight Dart Goblin Cannon Cart
Freeze Skeletons Dart Goblin Cannon Cart
Dart Goblin Freeze
Dart Goblin Cannon Cart
Skeletons
Knight Skeletons Dart Goblin Cannon Cart
Dart Goblin Skeletons Knight Freeze Cannon Cart
Dart Goblin
Skeletons Knight Freeze Cannon Cart
Dart Goblin Freeze Cannon Cart
Knight Cannon Cart
Freeze
Skeletons Knight Cannon Cart
Knight Dart Goblin Cannon Cart
Freeze Knight Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Knight Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Cannon Cart
Knight Cannon Cart
Skeletons Knight Cannon Cart
Knight Cannon Cart
Skeletons Knight Cannon Cart
Skeletons Dart Goblin Freeze
Skeletons Knight Dart Goblin Cannon Cart
Knight Cannon Cart
Freeze Skeletons Knight Cannon Cart
Skeletons Dart Goblin
Knight Dart Goblin Cannon Cart
Cannon Cart Skeletons Knight
Dart Goblin Cannon Cart
Skeletons Knight Dart Goblin Freeze Cannon Cart
Dart Goblin Freeze Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze
Dart Goblin
Dart Goblin Cannon Cart
Cannon Cart Knight Dart Goblin Freeze
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Knight Dart Goblin Cannon Cart
Dart Goblin
Knight Dart Goblin Cannon Cart
Dart Goblin Freeze Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Freeze
Dart Goblin
Dart Goblin
Cannon Cart
Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Freeze
Dart Goblin Freeze Cannon Cart
Dart Goblin
Freeze
Knight Dart Goblin Cannon Cart
Dart Goblin
Dart Goblin Cannon Cart
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Cannon Cart
Cannon Cart
Dart Goblin

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