My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Witch Balloon
Zap
Bats Skeleton Army Witch Balloon
Barbarian Barrel
Knight Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Skeleton Army Witch Balloon
Fireball
Skeleton Army Witch Balloon
Poison
Bats Skeleton Army Witch Balloon
Lightning
Knight Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Fireball Mini P.E.K.K.A Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Mini P.E.K.K.A
Zap
Fireball Balloon Bats Knight Mini P.E.K.K.A Witch
Knight
Bats Balloon Zap Fireball Witch
Fireball
Zap Knight
Mini P.E.K.K.A
Bats Zap
Skeleton Army
Witch
Zap Knight
Balloon
Bats Zap Knight

Defense Synergies 3 12

Bats
Knight Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Knight Skeleton Army Witch
Knight
Bats Zap Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Knight Fireball Skeleton Army Witch
Skeleton Army
Zap Knight Mini P.E.K.K.A
Witch
Zap Knight Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Mini P.E.K.K.A Skeleton Army Bats Zap Knight Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Knight
Mini P.E.K.K.A Skeleton Army Witch Bats Knight
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Bats Zap
Bats Zap Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Witch Zap Knight Fireball
Bats Zap Fireball Witch
Mini P.E.K.K.A Skeleton Army Bats Zap Knight Fireball Witch
Fireball Skeleton Army Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Fireball Mini P.E.K.K.A
Bats Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Bats Zap Knight Skeleton Army Witch
Zap Witch Bats Knight Fireball
Mini P.E.K.K.A
Skeleton Army Bats Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Fireball Witch
Fireball Zap Knight Mini P.E.K.K.A
Skeleton Army Bats Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats Zap Knight Fireball
Knight Mini P.E.K.K.A Skeleton Army Witch
Fireball Bats Zap Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Fireball Witch
Mini P.E.K.K.A Knight Skeleton Army
Zap Bats Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Knight Mini P.E.K.K.A Witch
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Bats Zap Knight Fireball Mini P.E.K.K.A
Bats Zap Fireball Mini P.E.K.K.A Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch
Fireball

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