My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Electro Wizard
Lightning
Elite Barbarians Ice Golem Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Arrows Valkyrie Electro Wizard

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Lumberjack
Elite Barbarians
Arrows Valkyrie Ice Golem Lumberjack
Ice Golem
Balloon Lumberjack Elite Barbarians Electro Wizard
Valkyrie
Elite Barbarians Balloon Lumberjack Electro Wizard
Balloon
Arrows Ice Golem Valkyrie Lumberjack Electro Wizard
Electro Wizard
Ice Golem Valkyrie Balloon Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Valkyrie Balloon Arrows Elite Barbarians Electro Wizard

Defense Synergies 1 11

Arrows
Ice Golem Valkyrie Lumberjack
Elite Barbarians
Valkyrie Ice Golem
Ice Golem
Arrows Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Valkyrie
Elite Barbarians Arrows Electro Wizard Lumberjack
Balloon
Electro Wizard
Ice Golem Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Ice Golem Electro Wizard
Lumberjack
Arrows Ice Golem Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Valkyrie Electro Wizard
Lumberjack Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows
Arrows Ice Golem Valkyrie Electro Wizard
Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Ice Golem Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Ice Golem Lumberjack
Arrows Inferno Dragon Electro Wizard
Lumberjack Elite Barbarians Valkyrie Electro Wizard
Valkyrie Arrows Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Ice Golem Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Valkyrie Arrows Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Arrows Elite Barbarians Ice Golem Valkyrie Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Ice Golem Valkyrie Electro Wizard
Valkyrie Lumberjack Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon Lumberjack
Arrows Ice Golem Electro Wizard
Elite Barbarians Ice Golem Valkyrie Electro Wizard Lumberjack
Elite Barbarians Valkyrie Inferno Dragon Lumberjack
Electro Wizard Elite Barbarians Ice Golem Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Ice Golem Valkyrie Lumberjack
Valkyrie
Elite Barbarians Electro Wizard Ice Golem Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Elite Barbarians Ice Golem Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows Electro Wizard
Arrows
Arrows Ice Golem Valkyrie
Arrows Valkyrie
Arrows Ice Golem
Arrows
Arrows Ice Golem
Arrows
Elite Barbarians Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians Ice Golem
Arrows
Arrows Elite Barbarians Ice Golem
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Inferno Dragon
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Ice Golem Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack
Arrows Ice Golem
Arrows
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard
Inferno Dragon

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