My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Drill Bandit
Giant Snowball
Fire Spirit Goblin Drill
Zap
Fire Spirit Goblin Drill Bandit
Barbarian Barrel
Fire Spirit Heal Spirit Elixir Golem Goblin Drill Ice Wizard Bandit
The Log
Fire Spirit Heal Spirit Elixir Golem Goblin Drill Bandit
Earthquake
Elixir Golem Goblin Drill
Arrows
Fire Spirit Heal Spirit Goblin Drill
Royal Delivery
Fire Spirit Heal Spirit Elixir Golem Goblin Drill Ice Wizard Bandit
Fireball
Elixir Golem Goblin Drill Ice Wizard Bandit
Poison
Elixir Golem Goblin Drill Ice Wizard
Lightning
Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Elixir Golem Freeze Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Elixir Golem Ice Wizard Bandit Fireball Freeze Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Elixir Golem Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Elixir Golem Bandit
Heal Spirit
Elixir Golem Goblin Drill Bandit
Elixir Golem
Heal Spirit Fire Spirit Fireball Ice Wizard Bandit
Fireball
Goblin Drill Elixir Golem Freeze
Freeze
Fireball
Goblin Drill
Fire Spirit Fireball Heal Spirit Bandit
Ice Wizard
Elixir Golem Bandit
Bandit
Fire Spirit Heal Spirit Elixir Golem Goblin Drill Ice Wizard

Defense Synergies 0 7

Fire Spirit
Goblin Drill
Heal Spirit
Elixir Golem
Fireball
Freeze Goblin Drill Ice Wizard Bandit
Freeze
Fireball
Goblin Drill
Fire Spirit Fireball Ice Wizard
Ice Wizard
Fireball Goblin Drill Bandit
Bandit
Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Goblin Drill Ice Wizard Bandit
Fire Spirit Freeze Goblin Drill Ice Wizard Bandit
Goblin Drill Ice Wizard Bandit
Fireball
Fireball Freeze Fire Spirit Ice Wizard Bandit
Fire Spirit Fireball Freeze Ice Wizard
Fireball Bandit
Goblin Drill Ice Wizard
Fire Spirit Ice Wizard Bandit
Ice Wizard Fireball Freeze Goblin Drill Bandit
Fireball Ice Wizard
Goblin Drill Fire Spirit Fireball Freeze Ice Wizard Bandit
Fire Spirit Fireball Freeze Goblin Drill
Goblin Drill Bandit
Fireball Freeze Goblin Drill Bandit
Fireball Goblin Drill
Fire Spirit Fireball Goblin Drill Ice Wizard Bandit
Freeze Goblin Drill Fire Spirit Fireball Ice Wizard Bandit
Goblin Drill
Fire Spirit Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit
Bandit
Fireball Bandit
Goblin Drill Bandit
Fire Spirit Fireball Freeze Ice Wizard
Fireball Ice Wizard Bandit
Freeze Fireball Bandit
Goblin Drill
Fireball
Fireball Bandit
Fireball
Fireball Freeze Goblin Drill
Fireball Freeze Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Goblin Drill Bandit
Fireball Ice Wizard Bandit
Fireball Goblin Drill Bandit
Fireball Freeze
Fireball Fire Spirit
Fireball Fire Spirit Freeze Ice Wizard
Fire Spirit
Fireball Fire Spirit Freeze Ice Wizard
Fireball Bandit
Fire Spirit Fireball
Fireball Bandit
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Fireball Freeze Bandit
Fireball
Fireball Goblin Drill Bandit
Fireball Bandit
Fireball Freeze
Fire Spirit Fireball Bandit
Fire Spirit Fireball
Fireball
Fireball
Fireball Goblin Drill
Freeze Fire Spirit Fireball Ice Wizard
Fireball Ice Wizard Bandit
Fireball Bandit
Fireball Bandit
Fire Spirit Fireball Ice Wizard
Fireball Freeze
Fireball
Fireball Bandit
Fireball Freeze
Fireball
Fire Spirit Fireball Freeze Bandit
Fireball Fire Spirit Ice Wizard
Freeze
Fireball
Fireball
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze Bandit
Fireball

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