My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince Giant Skeleton Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince Giant Skeleton Bandit
Giant Snowball
Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch Prince Bandit
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Witch Giant Skeleton Bandit
The Log
Firecracker Royal Hogs Witch Prince Giant Skeleton Bandit
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Valkyrie Royal Hogs Witch Prince Giant Skeleton Bandit
Fireball
Firecracker Royal Hogs Witch Bandit
Poison
Firecracker Royal Hogs Witch
Lightning
Valkyrie Witch Prince Bandit
Rocket
Valkyrie Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Valkyrie Royal Hogs Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Bandit Valkyrie Royal Hogs

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs Prince Giant Skeleton Bandit Mega Knight
Valkyrie
Prince Firecracker Royal Hogs Witch Giant Skeleton Bandit
Royal Hogs
Firecracker Valkyrie Bandit Mega Knight
Witch
Valkyrie Prince Giant Skeleton Bandit Mega Knight
Prince
Valkyrie Mega Knight Firecracker Witch
Giant Skeleton
Firecracker Valkyrie Witch Bandit
Bandit
Firecracker Valkyrie Royal Hogs Witch Giant Skeleton Mega Knight
Mega Knight
Prince Firecracker Royal Hogs Witch Bandit

Defense Synergies 1 12

Firecracker
Valkyrie Prince Giant Skeleton Bandit Mega Knight
Valkyrie
Firecracker Witch Prince Bandit
Royal Hogs
Witch
Valkyrie Prince Giant Skeleton Bandit Mega Knight
Prince
Firecracker Valkyrie Witch
Giant Skeleton
Firecracker Witch
Bandit
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Witch Prince Bandit Mega Knight
Witch Prince Mega Knight Valkyrie Giant Skeleton Bandit
Witch Prince Firecracker Valkyrie Bandit Mega Knight
Firecracker Valkyrie Prince Giant Skeleton Mega Knight
Firecracker Valkyrie Bandit Mega Knight
Firecracker Witch
Valkyrie Giant Skeleton Bandit Mega Knight
Witch Prince
Firecracker Valkyrie Prince Giant Skeleton Bandit Mega Knight
Valkyrie Witch Firecracker Giant Skeleton Bandit Mega Knight
Firecracker Witch
Prince Mega Knight Valkyrie Witch Giant Skeleton Bandit
Valkyrie Mega Knight Firecracker Witch Prince
Prince Bandit Mega Knight
Prince Bandit Mega Knight
Mega Knight Firecracker Valkyrie Witch Prince
Valkyrie Mega Knight Firecracker Witch Prince Bandit
Valkyrie Witch Firecracker Giant Skeleton Bandit Mega Knight
Prince
Valkyrie Mega Knight Firecracker Witch Prince Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Prince Giant Skeleton Bandit
Bandit Firecracker Valkyrie Prince Mega Knight
Giant Skeleton Bandit Mega Knight Valkyrie Witch Prince
Valkyrie Prince Giant Skeleton Mega Knight Bandit
Giant Skeleton Valkyrie Witch Prince Bandit Mega Knight
Firecracker Witch
Prince Valkyrie Witch Giant Skeleton Bandit
Giant Skeleton Mega Knight Valkyrie Prince
Giant Skeleton Mega Knight Firecracker Valkyrie Witch Prince Bandit
Witch
Mega Knight Valkyrie Witch Prince Giant Skeleton
Mega Knight Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Valkyrie Witch Bandit
Firecracker Valkyrie Witch Mega Knight
Witch Firecracker Valkyrie Prince Giant Skeleton
Valkyrie Mega Knight Firecracker Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton Bandit
Firecracker Bandit
Giant Skeleton Bandit
Firecracker Valkyrie Prince Giant Skeleton
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Bandit
Prince
Firecracker Valkyrie Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Firecracker Prince Bandit Mega Knight
Firecracker Valkyrie Witch Mega Knight
Prince Giant Skeleton Mega Knight
Prince
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Bandit
Witch Prince Bandit Mega Knight
Firecracker Bandit
Firecracker Witch
Firecracker Witch
Bandit Mega Knight
Firecracker
Prince Giant Skeleton Mega Knight
Firecracker
Witch Prince Bandit
Firecracker Witch
Firecracker Valkyrie Prince Mega Knight
Firecracker
Giant Skeleton
Firecracker Prince Mega Knight
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Prince Giant Skeleton Bandit Mega Knight
Prince
Firecracker Mega Knight

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