My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Baby Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Miner Bandit
Giant Snowball
Musketeer Skeleton Army Baby Dragon Miner
Zap
Skeleton Army Bandit
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Ice Wizard Bandit
The Log
Musketeer Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Valkyrie Skeleton Army Baby Dragon Miner Ice Wizard Bandit
Fireball
Musketeer Skeleton Army Baby Dragon Ice Wizard Bandit
Poison
Musketeer Skeleton Army Ice Wizard
Lightning
Musketeer Valkyrie Baby Dragon Ice Wizard Bandit
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Ice Wizard Bandit Musketeer Valkyrie Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Miner Ice Wizard Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Giant Baby Dragon Miner Bandit
Valkyrie
Musketeer Giant Baby Dragon Bandit
Giant
Musketeer Miner Valkyrie Baby Dragon Ice Wizard Bandit
Skeleton Army
Baby Dragon
Musketeer Valkyrie Giant Miner Ice Wizard Bandit
Miner
Giant Musketeer Baby Dragon Bandit
Ice Wizard
Giant Baby Dragon Bandit
Bandit
Musketeer Valkyrie Giant Baby Dragon Miner Ice Wizard

Defense Synergies 2 11

Musketeer
Valkyrie Skeleton Army Baby Dragon Miner Bandit
Valkyrie
Musketeer Baby Dragon Ice Wizard Bandit
Giant
Skeleton Army
Musketeer Ice Wizard Bandit
Baby Dragon
Ice Wizard Musketeer Valkyrie Bandit
Miner
Musketeer
Ice Wizard
Baby Dragon Valkyrie Skeleton Army Bandit
Bandit
Musketeer Valkyrie Skeleton Army Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Skeleton Army Musketeer Valkyrie Ice Wizard Bandit
Skeleton Army Musketeer Valkyrie Ice Wizard Bandit
Skeleton Army Musketeer Valkyrie Ice Wizard Bandit
Valkyrie Skeleton Army
Skeleton Army Musketeer Valkyrie Baby Dragon Ice Wizard Bandit
Musketeer Baby Dragon Ice Wizard
Musketeer Valkyrie Baby Dragon Bandit
Musketeer Skeleton Army Ice Wizard
Skeleton Army Musketeer Valkyrie Miner Ice Wizard Bandit
Valkyrie Skeleton Army Ice Wizard Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Ice Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Bandit
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bandit
Skeleton Army Bandit
Musketeer Valkyrie Skeleton Army
Musketeer Valkyrie Skeleton Army Baby Dragon Ice Wizard Bandit
Valkyrie Baby Dragon Musketeer Ice Wizard Bandit
Musketeer
Valkyrie Skeleton Army Musketeer Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bandit
Bandit Musketeer Valkyrie Baby Dragon Miner
Skeleton Army Bandit Musketeer Valkyrie
Valkyrie Skeleton Army Musketeer Bandit
Musketeer Valkyrie Skeleton Army Bandit
Musketeer Baby Dragon Ice Wizard
Skeleton Army Musketeer Valkyrie Ice Wizard Bandit
Valkyrie Skeleton Army
Valkyrie Skeleton Army Baby Dragon Bandit
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bandit
Musketeer Valkyrie Skeleton Army Baby Dragon
Skeleton Army Musketeer Valkyrie Baby Dragon
Valkyrie Musketeer Baby Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon Bandit
Musketeer Baby Dragon Miner Ice Wizard Bandit
Baby Dragon Miner Bandit
Musketeer Valkyrie
Valkyrie Baby Dragon
Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon
Baby Dragon Ice Wizard
Miner Bandit
Musketeer
Miner Musketeer Valkyrie Bandit
Musketeer Baby Dragon
Musketeer Baby Dragon Miner Bandit
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Valkyrie Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Ice Wizard
Miner Musketeer Baby Dragon Ice Wizard Bandit
Musketeer Baby Dragon Miner Bandit
Miner Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Ice Wizard
Musketeer
Musketeer Miner Bandit
Musketeer Skeleton Army Bandit
Musketeer Baby Dragon Ice Wizard
Miner Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Miner Bandit

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