My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Bandit Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit Ram Rider
Giant Snowball
Goblin Gang Musketeer Skeleton Army Lumberjack Ram Rider
Zap
Goblin Gang Skeleton Army Bandit Ram Rider
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army Bandit Lumberjack
The Log
Goblin Gang Suspicious Bush Musketeer Skeleton Army Bandit Lumberjack Ram Rider
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Suspicious Bush Skeleton Army
Royal Delivery
Goblin Gang Musketeer Skeleton Army Bandit Lumberjack Ram Rider
Fireball
Goblin Gang Suspicious Bush Musketeer Skeleton Army Bandit Lumberjack Ram Rider
Poison
Goblin Gang Suspicious Bush Musketeer Skeleton Army
Lightning
Musketeer Bandit Lumberjack Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Gang Skeleton Army Bandit Musketeer Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Goblin Gang Skeleton Army Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bandit
Suspicious Bush
Musketeer
Bandit Lumberjack Ram Rider Mega Knight
Skeleton Army
Bandit
Goblin Gang Musketeer Lumberjack Ram Rider Mega Knight
Lumberjack
Musketeer Bandit Ram Rider Mega Knight
Ram Rider
Musketeer Bandit Lumberjack Mega Knight
Mega Knight
Musketeer Bandit Lumberjack Ram Rider

Defense Synergies 2 13

Goblin Gang
Musketeer Skeleton Army Bandit Lumberjack
Suspicious Bush
Musketeer
Goblin Gang Lumberjack Skeleton Army Bandit Ram Rider Mega Knight
Skeleton Army
Goblin Gang Musketeer Bandit Lumberjack
Bandit
Goblin Gang Musketeer Skeleton Army Lumberjack Ram Rider Mega Knight
Lumberjack
Musketeer Goblin Gang Skeleton Army Bandit Ram Rider
Ram Rider
Musketeer Bandit Lumberjack
Mega Knight
Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
Skeleton Army Lumberjack Goblin Gang Musketeer Bandit Ram Rider Mega Knight
Goblin Gang Skeleton Army Lumberjack Ram Rider Mega Knight Musketeer Bandit
Skeleton Army Lumberjack Goblin Gang Musketeer Bandit Ram Rider Mega Knight
Skeleton Army Lumberjack Mega Knight
Goblin Gang Skeleton Army Musketeer Bandit Lumberjack Mega Knight
Musketeer Ram Rider Goblin Gang
Musketeer Bandit Ram Rider Mega Knight
Goblin Gang Musketeer Skeleton Army Lumberjack
Goblin Gang Skeleton Army Musketeer Bandit Lumberjack Mega Knight
Goblin Gang Skeleton Army Musketeer Bandit Lumberjack Ram Rider Mega Knight
Musketeer Goblin Gang Ram Rider
Skeleton Army Lumberjack Mega Knight Goblin Gang Musketeer Bandit Ram Rider
Skeleton Army Mega Knight Goblin Gang Lumberjack
Skeleton Army Goblin Gang Bandit Lumberjack Ram Rider Mega Knight
Skeleton Army Goblin Gang Bandit Lumberjack Ram Rider Mega Knight
Mega Knight Goblin Gang Musketeer Skeleton Army Lumberjack
Mega Knight Goblin Gang Musketeer Skeleton Army Bandit Lumberjack Ram Rider
Musketeer Bandit Lumberjack Ram Rider Mega Knight
Musketeer Lumberjack Ram Rider
Goblin Gang Skeleton Army Mega Knight Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Mega Knight Bandit
Bandit Goblin Gang Musketeer Lumberjack Mega Knight
Goblin Gang Skeleton Army Bandit Lumberjack Mega Knight Musketeer Ram Rider
Goblin Gang Skeleton Army Lumberjack Mega Knight Musketeer Bandit Ram Rider
Goblin Gang Musketeer Skeleton Army Bandit Lumberjack Ram Rider Mega Knight
Goblin Gang Musketeer Ram Rider
Goblin Gang Skeleton Army Musketeer Bandit Lumberjack Ram Rider
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army Bandit
Goblin Gang Musketeer Skeleton Army
Mega Knight Musketeer Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang Bandit Lumberjack Ram Rider
Musketeer Skeleton Army Mega Knight
Goblin Gang Skeleton Army Musketeer Lumberjack
Mega Knight Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Musketeer Bandit Ram Rider
Bandit
Musketeer
Mega Knight
Musketeer Ram Rider
Musketeer
Ram Rider
Bandit Ram Rider
Goblin Gang Musketeer Lumberjack
Musketeer Bandit Ram Rider
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit Mega Knight
Musketeer Bandit Mega Knight
Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Mega Knight
Musketeer Bandit Ram Rider
Musketeer Bandit Ram Rider Mega Knight
Musketeer Bandit
Musketeer
Musketeer
Musketeer Bandit Mega Knight
Mega Knight
Goblin Gang Musketeer Skeleton Army Bandit
Musketeer Ram Rider
Goblin Gang Musketeer Lumberjack Mega Knight
Musketeer
Musketeer Mega Knight
Goblin Gang Musketeer
Musketeer
Musketeer Bandit Mega Knight
Mega Knight

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