My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Bandit Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Elixir Golem Wizard Bandit Electro Wizard
The Log
Elixir Golem Bandit
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Wizard Bandit Electro Wizard Mother Witch
Fireball
Elixir Golem Battle Healer Wizard Bandit Electro Wizard Mother Witch
Poison
Elixir Golem Battle Healer Wizard Electro Wizard Mother Witch
Lightning
Battle Healer Wizard Bandit Electro Wizard Mother Witch
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Elixir Golem Bandit Battle Healer Electro Wizard Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Elixir Golem Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Bandit Mother Witch
Elixir Golem
Battle Healer Arrows Wizard Barbarian Barrel Bandit Mother Witch
Battle Healer
Elixir Golem Arrows Barbarian Barrel Bandit Electro Wizard
Wizard
Elixir Golem Bandit
Barbarian Barrel
Elixir Golem Battle Healer Bandit
Bandit
Arrows Elixir Golem Battle Healer Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Battle Healer Bandit
Mother Witch
Arrows Elixir Golem

Defense Synergies 0 15

Arrows
Battle Healer Barbarian Barrel Bandit Mother Witch
Elixir Golem
Battle Healer
Arrows Barbarian Barrel Bandit Electro Wizard Mother Witch
Wizard
Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel
Arrows Battle Healer Wizard Bandit Electro Wizard Mother Witch
Bandit
Arrows Battle Healer Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Battle Healer Wizard Barbarian Barrel Bandit
Mother Witch
Arrows Battle Healer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard
Battle Healer Bandit Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Arrows Battle Healer Barbarian Barrel
Arrows Barbarian Barrel Bandit Electro Wizard Mother Witch
Electro Wizard Arrows Wizard
Arrows Battle Healer Barbarian Barrel Bandit Electro Wizard
Battle Healer Barbarian Barrel Bandit Electro Wizard
Electro Wizard Mother Witch Arrows Wizard Barbarian Barrel Bandit
Arrows Wizard Electro Wizard
Battle Healer Wizard Bandit Electro Wizard
Wizard Arrows Barbarian Barrel Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Wizard Arrows Electro Wizard
Arrows Battle Healer Wizard Barbarian Barrel Bandit Electro Wizard
Arrows Wizard Barbarian Barrel Battle Healer Bandit Electro Wizard Mother Witch
Electro Wizard
Wizard Arrows Battle Healer Barbarian Barrel Bandit Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Arrows Battle Healer Wizard Barbarian Barrel
Bandit Battle Healer Electro Wizard
Battle Healer Barbarian Barrel Bandit Electro Wizard
Battle Healer Bandit
Arrows Wizard Mother Witch Electro Wizard
Battle Healer Bandit Electro Wizard
Battle Healer
Electro Wizard Barbarian Barrel Bandit
Arrows Electro Wizard
Wizard Bandit
Wizard
Electro Wizard Battle Healer Barbarian Barrel
Arrows Battle Healer Wizard Barbarian Barrel Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit Electro Wizard
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard Bandit
Electro Wizard
Arrows Wizard Barbarian Barrel Bandit Electro Wizard
Arrows Wizard
Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Bandit
Arrows Wizard Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Bandit Electro Wizard
Arrows Wizard Barbarian Barrel Mother Witch
Arrows Wizard
Arrows Barbarian Barrel
Arrows Mother Witch Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Barbarian Barrel Bandit
Arrows Wizard Electro Wizard Mother Witch
Electro Wizard Wizard
Arrows Wizard Bandit
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Barbarian Barrel Bandit
Arrows Wizard Electro Wizard
Arrows Barbarian Barrel
Wizard Electro Wizard
Arrows Wizard
Arrows
Electro Wizard
Electro Wizard
Barbarian Barrel Bandit Electro Wizard
Wizard

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