My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse The Log Miner Inferno Dragon Mother Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Goblins Hog Rider Electro Dragon Miner
Zap
Goblins
Barbarian Barrel
Goblins Wizard Ice Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Wizard Electro Dragon Miner Ice Wizard
Fireball
Hog Rider Wizard Electro Dragon Ice Wizard
Poison
Wizard Electro Dragon Ice Wizard
Lightning
Wizard Electro Dragon Ice Wizard
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Miner Ice Wizard Fireball Hog Rider Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Miner Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Fireball
Hog Rider Miner
Hog Rider
Goblins Fireball Wizard Barbarian Barrel
Wizard
Hog Rider Miner
Barbarian Barrel
Hog Rider Electro Dragon Miner Ice Wizard
Electro Dragon
Barbarian Barrel Miner Ice Wizard
Miner
Goblins Fireball Wizard Barbarian Barrel Electro Dragon
Ice Wizard
Barbarian Barrel Electro Dragon

Defense Synergies 1 12

Goblins
Wizard Barbarian Barrel Electro Dragon Ice Wizard
Fireball
Barbarian Barrel Miner Ice Wizard
Hog Rider
Wizard
Goblins Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Goblins Wizard Electro Dragon Miner Ice Wizard
Electro Dragon
Goblins Barbarian Barrel Ice Wizard
Miner
Fireball Barbarian Barrel
Ice Wizard
Goblins Fireball Wizard Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel Electro Dragon
Goblins Electro Dragon Ice Wizard
Goblins Electro Dragon Ice Wizard
Goblins Electro Dragon Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Goblins Electro Dragon Ice Wizard
Fireball Wizard Electro Dragon Ice Wizard
Fireball Barbarian Barrel Electro Dragon
Goblins Ice Wizard
Goblins Barbarian Barrel Miner Ice Wizard
Goblins Ice Wizard Fireball Wizard Barbarian Barrel Electro Dragon
Fireball Wizard Electro Dragon Ice Wizard
Fireball Wizard Electro Dragon Ice Wizard
Fireball Wizard Goblins Barbarian Barrel Electro Dragon
Fireball
Wizard Goblins Fireball Electro Dragon
Fireball Goblins Wizard Barbarian Barrel Electro Dragon Ice Wizard
Wizard Barbarian Barrel Fireball Electro Dragon Ice Wizard
Wizard Goblins Fireball Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Electro Dragon Miner
Goblins Electro Dragon
Fireball Barbarian Barrel
Fireball Wizard Electro Dragon Ice Wizard
Goblins Fireball Ice Wizard
Electro Dragon Goblins Fireball Barbarian Barrel
Electro Dragon
Fireball
Fireball Wizard
Wizard Fireball Electro Dragon
Electro Dragon Goblins Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon Miner Ice Wizard
Fireball Barbarian Barrel Electro Dragon Miner
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Electro Dragon Ice Wizard
Wizard
Fireball Wizard Barbarian Barrel Electro Dragon Ice Wizard
Fireball Miner Wizard Electro Dragon
Goblins Fireball Electro Dragon
Miner Fireball Wizard Barbarian Barrel Electro Dragon
Fireball Wizard Electro Dragon
Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Electro Dragon
Fireball Wizard Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Electro Dragon
Fireball Wizard Barbarian Barrel Electro Dragon Miner
Fireball
Fireball Wizard
Fireball Barbarian Barrel Electro Dragon
Fireball Wizard Barbarian Barrel Electro Dragon Ice Wizard
Fireball Miner Wizard Barbarian Barrel Electro Dragon Ice Wizard
Fireball Wizard Electro Dragon Miner
Fireball Miner Barbarian Barrel
Fireball Wizard Electro Dragon Ice Wizard
Electro Dragon Fireball Wizard
Fireball
Fireball Wizard Electro Dragon Miner
Fireball Electro Dragon
Fireball Wizard
Fireball Barbarian Barrel Electro Dragon
Fireball Wizard Electro Dragon Ice Wizard
Fireball Barbarian Barrel
Fireball Miner Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Barbarian Barrel Miner

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