My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Barbarian Hut Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Barbarians Furnace Goblin Hut
Zap
Bats Furnace Goblin Hut Bandit
Barbarian Barrel
Barbarians Furnace Goblin Hut Barbarian Hut Royal Ghost Bandit
The Log
Barbarians Furnace Goblin Hut Barbarian Hut Bandit
Earthquake
Barbarians Furnace Goblin Hut Barbarian Hut
Arrows
Bats Furnace Goblin Hut
Royal Delivery
Bats Barbarians Goblin Hut Royal Ghost Bandit
Fireball
Barbarians Furnace Goblin Hut Barbarian Hut Bandit
Poison
Bats Barbarians Furnace Goblin Hut Barbarian Hut
Lightning
Furnace Goblin Hut Barbarian Hut Bandit
Rocket
Barbarians Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Royal Ghost Bandit Furnace Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Royal Ghost Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Rage Bandit
Barbarians
Furnace
Goblin Hut Barbarian Hut Royal Ghost Bandit
Goblin Hut
Furnace Barbarian Hut Royal Ghost Bandit
Barbarian Hut
Bats Furnace Goblin Hut Royal Ghost Bandit
Rage
Bats
Royal Ghost
Furnace Goblin Hut Barbarian Hut Bandit
Bandit
Bats Furnace Goblin Hut Barbarian Hut Royal Ghost

Defense Synergies 1 9

Bats
Barbarian Hut Bandit
Barbarians
Furnace
Furnace
Barbarians Goblin Hut Barbarian Hut Royal Ghost Bandit
Goblin Hut
Furnace Barbarian Hut Royal Ghost Bandit
Barbarian Hut
Bats Furnace Goblin Hut
Rage
Royal Ghost
Furnace Goblin Hut
Bandit
Bats Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Bats Furnace Goblin Hut Bandit
Barbarians Furnace Goblin Hut Barbarian Hut Bats Bandit
Barbarians Goblin Hut Barbarian Hut Bats Furnace Bandit
Barbarians
Bats Furnace Royal Ghost Bandit
Bats Furnace Goblin Hut Barbarian Hut
Barbarian Hut Barbarians Bandit
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Royal Ghost Bandit
Bats Barbarians Furnace Goblin Hut Royal Ghost Bandit
Bats Furnace Goblin Hut Barbarian Hut
Barbarians Furnace Goblin Hut Barbarian Hut Bats Bandit
Barbarian Hut Bats Barbarians Furnace Goblin Hut Royal Ghost
Barbarians Barbarian Hut Furnace Goblin Hut Bandit
Barbarians Barbarian Hut Furnace Goblin Hut Bandit
Barbarians Barbarian Hut Bats Furnace Goblin Hut
Bats Barbarians Furnace Goblin Hut Barbarian Hut Royal Ghost Bandit
Furnace Bats Barbarians Goblin Hut Barbarian Hut Royal Ghost Bandit
Barbarians Barbarian Hut Goblin Hut
Royal Ghost Bats Barbarians Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Furnace Goblin Hut Royal Ghost Bandit
Bandit Royal Ghost
Barbarians Bandit Bats Furnace Goblin Hut Barbarian Hut
Bats Barbarians Barbarian Hut Bandit
Barbarians Barbarian Hut Goblin Hut Bandit
Furnace Bats Goblin Hut
Bats Barbarians Furnace Goblin Hut Barbarian Hut Bandit
Barbarians Barbarian Hut
Bats Barbarians Goblin Hut Barbarian Hut Bandit
Barbarians Goblin Hut Barbarian Hut
Bats Barbarians Goblin Hut
Barbarians
Barbarians Barbarian Hut Bandit
Barbarians Furnace Barbarian Hut
Barbarians Goblin Hut Bats Furnace Barbarian Hut
Bats Barbarians Goblin Hut Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Royal Ghost Bandit
Royal Ghost Bandit
Goblin Hut Barbarian Hut Bandit
Barbarians Barbarian Hut
Furnace
Bats Furnace
Furnace
Barbarian Hut
Bandit
Bats
Bandit
Goblin Hut Barbarian Hut Bandit
Bandit
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Bandit
Furnace Goblin Hut Barbarian Hut Bandit
Bats
Bandit
Barbarians Barbarian Hut
Furnace
Royal Ghost Bandit
Bandit
Bandit
Bats Furnace
Bats Goblin Hut
Bandit
Bats Barbarians Goblin Hut Barbarian Hut Bandit
Bats
Bats
Royal Ghost Bandit

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