My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Balloon Giant Skeleton Ram Rider
Giant Snowball
Archers Barbarians Minion Horde Balloon Ram Rider
Zap
Archers Minion Horde Balloon Ram Rider
Barbarian Barrel
Archers Barbarians Bomb Tower Giant Skeleton
The Log
Archers Barbarians Giant Skeleton Ram Rider
Earthquake
Archers Barbarians Bomb Tower
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Balloon Giant Skeleton Ram Rider
Fireball
Archers Barbarians Minion Horde Bomb Tower Balloon Ram Rider
Poison
Archers Barbarians Minion Horde Bomb Tower Balloon
Lightning
Bomb Tower Balloon Ram Rider
Rocket
Barbarians Minion Horde Bomb Tower Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Bomb Tower Barbarians Minion Horde Balloon Ram Rider Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Archers Bomb Tower Barbarians Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Giant Skeleton Ram Rider
Barbarians
Balloon
Minion Horde
Giant Skeleton
Bomb Tower
Balloon
Archers Barbarians Giant Skeleton
Giant Skeleton
Archers Minion Horde Balloon Lightning
Lightning
Ram Rider Giant Skeleton
Ram Rider
Lightning Archers

Defense Synergies 0 3

Archers
Bomb Tower Giant Skeleton
Barbarians
Minion Horde
Minion Horde
Barbarians
Bomb Tower
Archers
Balloon
Giant Skeleton
Archers
Lightning
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Ram Rider
Barbarians Minion Horde Bomb Tower Ram Rider
Barbarians Minion Horde Bomb Tower Ram Rider Archers Giant Skeleton Lightning
Barbarians Minion Horde Bomb Tower Ram Rider
Lightning Barbarians Bomb Tower Giant Skeleton
Archers Bomb Tower
Minion Horde Lightning Ram Rider Archers Bomb Tower
Lightning Barbarians Bomb Tower Giant Skeleton Ram Rider
Barbarians Minion Horde Bomb Tower
Archers Barbarians Minion Horde Giant Skeleton
Archers Barbarians Minion Horde Bomb Tower Giant Skeleton Ram Rider
Minion Horde Archers Ram Rider
Barbarians Minion Horde Bomb Tower Giant Skeleton Lightning Ram Rider
Bomb Tower Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower Ram Rider
Barbarians Minion Horde Bomb Tower Lightning Ram Rider
Barbarians Minion Horde Bomb Tower
Bomb Tower Archers Barbarians Minion Horde Ram Rider
Bomb Tower Archers Barbarians Giant Skeleton Ram Rider
Barbarians Bomb Tower Ram Rider
Archers Barbarians Minion Horde Bomb Tower Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Giant Skeleton
Archers Bomb Tower Lightning
Barbarians Giant Skeleton Minion Horde Bomb Tower Lightning Ram Rider
Giant Skeleton Lightning Barbarians Minion Horde Ram Rider
Barbarians Giant Skeleton Minion Horde Ram Rider
Archers Minion Horde Bomb Tower Ram Rider
Archers Barbarians Minion Horde Bomb Tower Giant Skeleton Lightning Ram Rider
Giant Skeleton Barbarians Minion Horde Bomb Tower
Minion Horde Giant Skeleton Lightning Barbarians Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower Giant Skeleton
Lightning Barbarians Giant Skeleton
Barbarians Giant Skeleton Lightning Minion Horde Bomb Tower Ram Rider
Archers Barbarians Minion Horde Bomb Tower
Barbarians Archers Minion Horde Bomb Tower Giant Skeleton Lightning
Archers Barbarians Minion Horde Bomb Tower Giant Skeleton
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Giant Skeleton
Ram Rider
Lightning Minion Horde Giant Skeleton
Lightning Barbarians Giant Skeleton
Minion Horde
Minion Horde Ram Rider
Archers Minion Horde
Lightning Ram Rider
Lightning Ram Rider
Lightning Minion Horde
Lightning Minion Horde Ram Rider
Lightning Archers
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning
Minion Horde Lightning
Lightning Archers
Lightning
Lightning Minion Horde Giant Skeleton
Lightning
Lightning
Lightning Barbarians Minion Horde
Minion Horde
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Archers Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Minion Horde Giant Skeleton
Lightning
Minion Horde Lightning Archers Barbarians
Lightning Archers Ram Rider
Lightning Minion Horde
Lightning
Lightning Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton
Lightning

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