My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Wizard Royal Ghost Magic Archer Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Mighty Miner
Giant Snowball
Bats Archers Barbarians Mighty Miner
Zap
Bats Archers Mighty Miner
Barbarian Barrel
Archers Barbarians Ice Wizard Royal Ghost Magic Archer
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Bats Archers
Royal Delivery
Bats Archers Barbarians Ice Wizard Royal Ghost Magic Archer Mother Witch
Fireball
Archers Barbarians Ice Wizard Magic Archer Mother Witch Mighty Miner
Poison
Bats Archers Barbarians Ice Wizard Magic Archer Mother Witch
Lightning
Ice Wizard Magic Archer Mother Witch Mighty Miner
Rocket
Barbarians Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard Royal Ghost Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Ice Wizard Royal Ghost Magic Archer Mother Witch Mighty Miner Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Ice Wizard Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Archers
Royal Ghost
Barbarians
Ice Wizard
Royal Ghost
Archers Magic Archer Mother Witch
Magic Archer
Royal Ghost Mother Witch
Mother Witch
Royal Ghost Magic Archer
Mighty Miner

Defense Synergies 0 5

Bats
Ice Wizard
Archers
Ice Wizard
Barbarians
Ice Wizard
Bats Archers Mother Witch
Royal Ghost
Mother Witch
Magic Archer
Mother Witch
Mother Witch
Ice Wizard Royal Ghost Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Bats Ice Wizard
Barbarians Bats Archers Ice Wizard
Barbarians Bats Ice Wizard
Barbarians
Bats Archers Ice Wizard Royal Ghost Magic Archer Mother Witch
Bats Archers Ice Wizard Magic Archer
Barbarians Magic Archer
Barbarians Mighty Miner Ice Wizard
Archers Barbarians Ice Wizard Royal Ghost
Bats Archers Barbarians Ice Wizard Mother Witch Royal Ghost Magic Archer
Bats Archers Ice Wizard Magic Archer
Barbarians Bats Ice Wizard
Bats Barbarians Royal Ghost Magic Archer
Barbarians
Barbarians
Barbarians Bats
Bats Archers Barbarians Ice Wizard Royal Ghost Magic Archer
Bats Archers Barbarians Ice Wizard Royal Ghost Magic Archer Mother Witch
Barbarians
Royal Ghost Bats Archers Barbarians Mother Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Royal Ghost
Archers Royal Ghost Magic Archer
Barbarians Bats
Bats Barbarians
Barbarians Mighty Miner
Mother Witch Bats Archers Ice Wizard Magic Archer
Bats Archers Barbarians Ice Wizard
Mighty Miner Barbarians
Bats Barbarians Magic Archer
Barbarians
Bats Barbarians
Barbarians
Barbarians
Archers Barbarians Magic Archer
Barbarians Bats Archers Magic Archer Mighty Miner
Bats Archers Barbarians Ice Wizard Royal Ghost Magic Archer Mother Witch Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Ice Wizard Royal Ghost Magic Archer
Magic Archer
Barbarians
Magic Archer
Mother Witch Bats Ice Wizard Magic Archer
Archers Magic Archer
Ice Wizard Magic Archer
Bats
Magic Archer
Archers Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats
Archers Magic Archer
Magic Archer Mother Witch
Magic Archer
Barbarians
Mother Witch Ice Wizard Magic Archer
Ice Wizard Royal Ghost Magic Archer
Magic Archer
Magic Archer
Bats Archers Ice Wizard Magic Archer Mother Witch
Bats
Magic Archer
Magic Archer
Mighty Miner
Magic Archer
Bats Archers Barbarians Magic Archer
Archers Ice Wizard Magic Archer
Magic Archer
Magic Archer
Bats Magic Archer
Bats Magic Archer
Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: