My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Wizard
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Freeze The Log
Archers
Zap Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze The Log
Hog Rider
Zap Fireball Freeze The Log Archers Barbarians Wizard
Wizard
Hog Rider
Freeze
Hog Rider Zap Fireball
The Log
Hog Rider Zap Fireball

Defense Synergies 2 7

Zap
Fireball Archers Barbarians The Log
Archers
Zap The Log
Barbarians
Zap
Fireball
Zap The Log Freeze
Hog Rider
Wizard
Freeze The Log
Freeze
Fireball Wizard
The Log
Fireball Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Barbarians Zap The Log
Barbarians Archers Freeze
Barbarians
Barbarians Fireball The Log
Fireball Freeze The Log Zap Archers
Zap Archers Fireball Wizard Freeze
Zap Barbarians Fireball The Log
Barbarians
Archers Barbarians
Archers Barbarians Zap Fireball Wizard Freeze The Log
Zap Archers Fireball Wizard
Barbarians Zap Fireball Wizard Freeze The Log
Fireball Wizard Zap Barbarians Freeze The Log
Barbarians
Barbarians Zap Fireball Freeze The Log
Barbarians Wizard Fireball
Fireball Zap Archers Barbarians Wizard The Log
Zap Wizard Freeze The Log Archers Barbarians Fireball
Barbarians
Wizard Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Wizard The Log
Barbarians Zap The Log
Zap Barbarians Fireball The Log
Barbarians
Fireball Wizard Zap Archers Freeze
Archers Barbarians Fireball
Barbarians
Zap Freeze Barbarians Fireball The Log
Barbarians
Barbarians
Zap Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Zap Archers Fireball Freeze The Log
Zap Archers Barbarians Fireball Wizard Freeze The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Freeze
Archers Wizard The Log
Fireball The Log Zap Wizard Freeze
Fireball The Log Zap Wizard
Fireball
Zap Fireball Wizard The Log
Fireball Zap Archers Wizard
Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Zap Archers Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap Freeze The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Archers Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard The Log
Zap Fireball Freeze
Fireball Wizard The Log
Zap Archers Barbarians Fireball Freeze
Fireball Zap Archers Wizard
Freeze
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze The Log
Zap Fireball
Zap Fireball Freeze The Log
Fireball Wizard

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