My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Giant
Giant Snowball
Bomber Archers Barbarians Hog Rider
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Barbarians
The Log
Bomber Archers Barbarians Hog Rider
Earthquake
Bomber Archers Barbarians Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Barbarians Hog Rider
Fireball
Bomber Archers Barbarians Hog Rider
Poison
Bomber Archers Barbarians
Lightning
Knight
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Hog Rider Freeze Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Hog Rider
Zap
Hog Rider Giant Bomber Archers Knight Freeze
Archers
Knight Zap Hog Rider Giant
Knight
Archers Hog Rider Bomber Zap
Barbarians
Hog Rider
Hog Rider
Zap Knight Freeze Bomber Archers Barbarians Giant
Giant
Bomber Zap Archers Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 2 4

Bomber
Knight Zap
Zap
Bomber Archers Knight Barbarians
Archers
Knight Zap
Knight
Bomber Archers Zap
Barbarians
Zap
Hog Rider
Giant
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight
Barbarians Zap Knight
Barbarians Bomber Archers Knight Freeze
Barbarians Knight
Bomber Barbarians
Freeze Bomber Zap Archers
Zap Archers Freeze
Zap Barbarians
Barbarians
Knight Bomber Archers Barbarians
Archers Barbarians Bomber Zap Knight Freeze
Zap Archers
Barbarians Bomber Zap Knight Freeze
Bomber Zap Barbarians Freeze
Barbarians Knight
Barbarians Zap Freeze
Barbarians Bomber Knight
Bomber Zap Archers Knight Barbarians
Zap Freeze Bomber Archers Knight Barbarians
Barbarians
Bomber Archers Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers
Bomber Zap Archers Knight
Barbarians Zap Knight
Zap Knight Barbarians
Barbarians Knight
Zap Archers Freeze
Archers Knight Barbarians
Knight Barbarians
Zap Freeze Knight Barbarians
Barbarians
Knight Barbarians
Zap Barbarians
Barbarians Knight
Bomber Archers Barbarians
Barbarians Bomber Zap Archers Knight Freeze
Bomber Zap Archers Barbarians Freeze
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Barbarians Freeze
Bomber Zap
Zap Freeze
Bomber Archers
Zap Freeze
Zap
Zap Knight
Zap Archers
Knight
Freeze
Zap
Bomber Zap
Freeze
Bomber
Bomber Zap Archers
Bomber Zap
Zap Barbarians
Zap Freeze Bomber
Zap
Zap
Zap
Zap Archers
Zap Freeze
Bomber Zap
Zap Freeze
Zap Archers Barbarians Freeze
Zap Archers
Freeze
Knight
Bomber Zap
Zap
Zap Freeze
Zap
Zap Freeze

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