My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Goblin Drill
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Goblin Drill
Zap
Goblin Barrel Skeleton Army Goblin Drill
Barbarian Barrel
Barbarians Elite Barbarians Goblin Barrel Skeleton Army Goblin Drill
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Goblin Drill
Earthquake
Barbarians Goblin Barrel Skeleton Army Goblin Drill
Arrows
Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Goblin Drill
Fireball
Barbarians Elite Barbarians Goblin Barrel Skeleton Army Goblin Drill
Poison
Barbarians Skeleton Army Goblin Drill
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Goblin Drill Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage The Log
Mini P.E.K.K.A
Rage Goblin Drill The Log
Rage
Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Skeleton Army Goblin Drill
Skeleton Army
Goblin Barrel
Goblin Drill
Mini P.E.K.K.A Goblin Barrel The Log
The Log
Elite Barbarians Mini P.E.K.K.A Goblin Drill

Defense Synergies 1 7

Barbarians
Skeleton Army
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Elite Barbarians Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Drill The Log
Goblin Drill
Skeleton Army The Log
The Log
Mini P.E.K.K.A Elite Barbarians Skeleton Army Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill The Log
Barbarians Mini P.E.K.K.A Skeleton Army Elite Barbarians Goblin Drill
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log
Barbarians The Log
Barbarians Mini P.E.K.K.A Elite Barbarians Skeleton Army Goblin Drill
Elite Barbarians Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Goblin Drill The Log
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill Elite Barbarians The Log
Skeleton Army Barbarians Mini P.E.K.K.A Goblin Drill The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill
Barbarians Skeleton Army Elite Barbarians Mini P.E.K.K.A Goblin Drill The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill
Barbarians Elite Barbarians Skeleton Army Goblin Drill The Log
Goblin Drill The Log Barbarians
Barbarians Mini P.E.K.K.A Elite Barbarians Goblin Drill
Skeleton Army Barbarians Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A The Log
Barbarians Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill
Mini P.E.K.K.A Skeleton Army Barbarians Elite Barbarians
Mini P.E.K.K.A Barbarians Elite Barbarians Skeleton Army
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Barbarians Skeleton Army Goblin Drill
Barbarians Elite Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army Mini P.E.K.K.A Goblin Drill The Log
Barbarians Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
The Log
Goblin Drill The Log
Barbarians The Log
The Log
The Log
The Log
The Log
Elite Barbarians Mini P.E.K.K.A
The Log
Elite Barbarians The Log
Elite Barbarians The Log
Goblin Drill The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log
The Log
The Log
Barbarians Goblin Drill The Log
The Log
The Log
The Log
The Log
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
The Log
The Log
Barbarians Skeleton Army
The Log
Mini P.E.K.K.A
The Log
Elite Barbarians
Elite Barbarians The Log
The Log

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