My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Mini P.E.K.K.A Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Hog Rider Skeleton King
Giant Snowball
Bats Archers Skeleton Barrel Barbarians Hog Rider Skeleton King
Zap
Bats Archers Skeleton Barrel Skeleton King
Barbarian Barrel
Archers Skeleton Barrel Barbarians Skeleton King
The Log
Archers Skeleton Barrel Barbarians Mini P.E.K.K.A Hog Rider Skeleton King
Earthquake
Archers Barbarians Hog Rider Skeleton King
Arrows
Bats Archers Skeleton Barrel Skeleton King
Royal Delivery
Bats Archers Skeleton Barrel Barbarians Mini P.E.K.K.A Hog Rider Skeleton King
Fireball
Archers Skeleton Barrel Barbarians Hog Rider Skeleton King
Poison
Bats Archers Skeleton Barrel Barbarians Skeleton King
Lightning
Mini P.E.K.K.A Skeleton King
Rocket
Barbarians Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Skeleton Barrel Mini P.E.K.K.A Hog Rider Skeleton King Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Skeleton Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mini P.E.K.K.A Skeleton King
Archers
Arrows Skeleton Barrel Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Bats Skeleton King Archers Arrows Mini P.E.K.K.A Hog Rider
Barbarians
Hog Rider
Mini P.E.K.K.A
Bats Archers Arrows Skeleton Barrel Hog Rider
Hog Rider
Bats Arrows Archers Skeleton Barrel Barbarians Mini P.E.K.K.A
Skeleton King
Skeleton Barrel Bats

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Skeleton King
Archers
Mini P.E.K.K.A Skeleton King
Arrows
Barbarians Mini P.E.K.K.A
Skeleton Barrel
Barbarians
Arrows
Mini P.E.K.K.A
Bats Archers Arrows
Hog Rider
Skeleton King
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Barbarians Mini P.E.K.K.A Bats
Barbarians Mini P.E.K.K.A Bats Archers
Barbarians Mini P.E.K.K.A Bats Skeleton King
Arrows Barbarians Mini P.E.K.K.A
Arrows Bats Archers
Bats Archers Arrows
Arrows Skeleton Barrel Barbarians
Barbarians Mini P.E.K.K.A Skeleton King
Archers Barbarians Mini P.E.K.K.A
Bats Archers Barbarians Arrows Skeleton King
Arrows Bats Archers
Barbarians Mini P.E.K.K.A Bats
Bats Arrows Barbarians Mini P.E.K.K.A Skeleton King
Barbarians Mini P.E.K.K.A Skeleton King
Barbarians Mini P.E.K.K.A
Barbarians Bats Arrows Mini P.E.K.K.A
Arrows Bats Archers Barbarians
Arrows Bats Archers Barbarians
Barbarians Mini P.E.K.K.A
Bats Archers Arrows Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers
Archers Arrows Skeleton Barrel Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Barbarians
Barbarians Mini P.E.K.K.A
Arrows Bats Archers Skeleton Barrel
Mini P.E.K.K.A Bats Archers Barbarians
Mini P.E.K.K.A Barbarians
Bats Barbarians Mini P.E.K.K.A
Barbarians
Bats Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeleton King
Archers Barbarians
Barbarians Bats Archers Mini P.E.K.K.A Skeleton King
Bats Arrows Archers Barbarians Mini P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Barbarians
Arrows
Arrows Bats Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Skeleton Barrel Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Barbarians
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Archers Arrows
Bats Skeleton Barrel
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Barrel Bats Archers Barbarians
Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel Skeleton King
Arrows
Bats Skeleton King
Bats
Skeleton Barrel

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