My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Phoenix Night Witch
Giant Snowball
Bomber Barbarians Fisherman Night Witch
Zap
Bomber Fisherman Night Witch
Barbarian Barrel
Bomber Barbarians Night Witch
The Log
Bomber Barbarians Fisherman
Earthquake
Bomber Barbarians
Arrows
Bomber Night Witch
Royal Delivery
Bomber Barbarians Fisherman Night Witch
Fireball
Bomber Barbarians Fisherman Night Witch
Poison
Bomber Barbarians Fisherman Phoenix Night Witch
Lightning
Fisherman Phoenix Night Witch
Rocket
Barbarians Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fisherman Fireball Phoenix Night Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Fisherman Fireball

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Arrows
Fireball Golem Phoenix Night Witch
Barbarians
Fireball
Arrows Golem
Golem
Bomber Arrows Fireball Night Witch
Fisherman
Phoenix
Arrows
Night Witch
Golem Arrows

Defense Synergies 0 4

Bomber
Fisherman
Arrows
Barbarians Fireball Phoenix
Barbarians
Arrows
Fireball
Arrows
Golem
Fisherman
Bomber
Phoenix
Arrows
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Barbarians Fisherman Phoenix Night Witch
Barbarians Fisherman Bomber Night Witch
Barbarians Night Witch Fisherman Phoenix
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber Night Witch
Arrows Fireball Phoenix Night Witch
Arrows Barbarians Fireball Phoenix
Barbarians Fisherman Phoenix Night Witch
Bomber Barbarians Fisherman Phoenix Night Witch
Barbarians Bomber Arrows Fireball Fisherman Night Witch
Arrows Fireball Phoenix Night Witch
Barbarians Night Witch Bomber Fireball
Bomber Fireball Arrows Barbarians Night Witch
Barbarians Phoenix
Barbarians Fireball Fisherman
Barbarians Bomber Arrows Fireball Fisherman Night Witch
Arrows Fireball Bomber Barbarians Fisherman Night Witch
Arrows Bomber Barbarians Fireball Fisherman
Barbarians Fisherman Phoenix
Bomber Arrows Barbarians Fireball Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Fisherman
Fireball Bomber Arrows Fisherman Phoenix
Barbarians Fisherman
Barbarians Fireball Fisherman Phoenix Night Witch
Barbarians Fisherman Phoenix Night Witch
Arrows Fireball
Barbarians Fireball Phoenix Night Witch
Barbarians Fisherman Phoenix
Barbarians Fireball Phoenix
Barbarians Phoenix
Barbarians Phoenix
Arrows Barbarians Fireball Phoenix
Barbarians Fireball Night Witch
Bomber Barbarians Fireball
Barbarians Phoenix Bomber Fireball Fisherman Night Witch
Arrows Bomber Barbarians Fireball Phoenix
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Fisherman
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball Fisherman
Fireball Fisherman Night Witch
Arrows Fireball Fisherman
Fireball Arrows
Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fisherman Night Witch
Bomber Arrows Fireball Fisherman
Bomber Arrows Fireball
Fireball Night Witch
Arrows Fireball
Fisherman
Arrows Barbarians Fireball
Arrows Bomber Fireball
Fisherman
Arrows Fireball Fisherman
Fireball Arrows Fisherman
Fireball Arrows Fisherman
Arrows Fireball Night Witch
Fireball
Fireball Night Witch
Bomber Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Barbarians Fireball Night Witch
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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