My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Elixir Collector Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Skeleton Dragons Barbarians Electro Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Barbarians Night Witch
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians Elixir Collector
Arrows
Bomber Skeleton Dragons Night Witch
Royal Delivery
Bomber Skeleton Dragons Barbarians Electro Dragon Night Witch
Fireball
Bomber Skeleton Dragons Barbarians Elixir Collector Electro Dragon Night Witch
Poison
Bomber Skeleton Dragons Barbarians Elixir Collector Electro Dragon Night Witch
Lightning
Skeleton Dragons Elixir Collector Electro Dragon Night Witch
Rocket
Barbarians Elixir Collector Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Skeleton Dragons Night Witch Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tornado Skeleton Dragons Night Witch

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Skeleton Dragons
Tornado Golem
Barbarians
Elixir Collector
Tornado
Skeleton Dragons Electro Dragon Golem Night Witch
Electro Dragon
Golem Tornado
Golem
Bomber Skeleton Dragons Electro Dragon Night Witch Tornado
Night Witch
Golem Tornado

Defense Synergies 1 5

Bomber
Tornado
Skeleton Dragons
Tornado Barbarians Electro Dragon Night Witch
Barbarians
Skeleton Dragons
Elixir Collector
Tornado
Skeleton Dragons Bomber Electro Dragon
Electro Dragon
Skeleton Dragons Tornado
Golem
Night Witch
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Electro Dragon
Barbarians Skeleton Dragons Electro Dragon Night Witch
Barbarians Tornado Bomber Skeleton Dragons Electro Dragon Night Witch
Barbarians Night Witch Skeleton Dragons Electro Dragon
Bomber Barbarians Tornado
Tornado Bomber Skeleton Dragons Electro Dragon Night Witch
Skeleton Dragons Tornado Electro Dragon Night Witch
Skeleton Dragons Barbarians Electro Dragon
Barbarians Tornado Night Witch
Tornado Bomber Barbarians Night Witch
Skeleton Dragons Barbarians Bomber Tornado Electro Dragon Night Witch
Skeleton Dragons Tornado Electro Dragon Night Witch
Barbarians Night Witch Bomber Skeleton Dragons Electro Dragon
Bomber Skeleton Dragons Barbarians Tornado Electro Dragon Night Witch
Barbarians
Barbarians Tornado
Barbarians Bomber Skeleton Dragons Tornado Electro Dragon Night Witch
Bomber Skeleton Dragons Barbarians Tornado Electro Dragon Night Witch
Tornado Bomber Skeleton Dragons Barbarians Electro Dragon
Barbarians Tornado
Bomber Skeleton Dragons Barbarians Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Skeleton Dragons Electro Dragon
Barbarians Electro Dragon
Barbarians Tornado Night Witch
Barbarians Night Witch
Skeleton Dragons Tornado Electro Dragon
Barbarians Night Witch
Barbarians
Electro Dragon Skeleton Dragons Barbarians Tornado
Skeleton Dragons Barbarians
Barbarians Electro Dragon
Barbarians Tornado
Barbarians Night Witch
Bomber Skeleton Dragons Barbarians Electro Dragon
Barbarians Electro Dragon Bomber Skeleton Dragons Tornado Night Witch
Bomber Skeleton Dragons Barbarians Electro Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Electro Dragon
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Electro Dragon
Skeleton Dragons Barbarians
Bomber Skeleton Dragons
Skeleton Dragons Tornado Electro Dragon
Bomber Skeleton Dragons Tornado
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons
Skeleton Dragons Electro Dragon
Skeleton Dragons
Bomber Skeleton Dragons Electro Dragon
Skeleton Dragons Electro Dragon
Tornado
Bomber Skeleton Dragons Night Witch
Bomber Skeleton Dragons Electro Dragon
Bomber Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Night Witch
Skeleton Dragons Tornado
Tornado
Skeleton Dragons Barbarians Electro Dragon
Tornado Bomber Skeleton Dragons Electro Dragon
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Tornado
Skeleton Dragons Tornado Electro Dragon Night Witch
Electro Dragon Skeleton Dragons
Night Witch
Bomber Skeleton Dragons Electro Dragon Night Witch
Skeleton Dragons Electro Dragon
Barbarians Electro Dragon Night Witch
Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Electro Dragon
Bomber Skeleton Dragons Electro Dragon
Tornado
Skeleton Dragons Electro Dragon
Electro Dragon Skeleton Dragons Tornado
Skeleton Dragons Tornado Electro Dragon
Electro Dragon Tornado
Skeleton Dragons Electro Dragon

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