My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Ice Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Cannon Goblin Gang Barbarians
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Cannon Goblin Gang Barbarians
The Log
Skeletons Cannon Goblin Gang Barbarians
Earthquake
Skeletons Cannon Goblin Gang Barbarians
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Barbarians
Fireball
Cannon Goblin Gang Barbarians
Poison
Cannon Goblin Gang Barbarians
Lightning
Cannon Ice Golem
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem The Log Cannon Goblin Gang Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Giant Snowball Ice Golem The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Barbarians Ice Golem The Log Mega Knight
Cannon
Goblin Gang
Ice Golem
Barbarians
Giant Snowball
Ice Golem
Goblin Gang Giant Snowball
The Log
Giant Snowball Mega Knight
Mega Knight
Giant Snowball The Log

Defense Synergies 5 14

Skeletons
Cannon Giant Snowball Ice Golem The Log
Giant Snowball
Goblin Gang Mega Knight Skeletons Cannon Barbarians Ice Golem The Log
Cannon
Skeletons Ice Golem The Log Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Cannon Barbarians Ice Golem The Log
Barbarians
Giant Snowball Goblin Gang
Ice Golem
Cannon Skeletons Giant Snowball Goblin Gang The Log Mega Knight
The Log
Cannon Skeletons Giant Snowball Goblin Gang Ice Golem Mega Knight
Mega Knight
Giant Snowball Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem The Log
Barbarians Skeletons Cannon Goblin Gang The Log Mega Knight
Cannon Goblin Gang Barbarians Mega Knight Skeletons Giant Snowball
Cannon Barbarians Skeletons Goblin Gang Mega Knight
Barbarians The Log Mega Knight
Goblin Gang The Log Skeletons Giant Snowball Cannon Mega Knight
Giant Snowball Cannon Goblin Gang
Cannon Barbarians Ice Golem The Log Mega Knight
Cannon Barbarians Skeletons Goblin Gang
Goblin Gang Skeletons Giant Snowball Cannon Barbarians Ice Golem Mega Knight
Goblin Gang Barbarians Skeletons Giant Snowball Cannon Ice Golem The Log Mega Knight
Giant Snowball Goblin Gang
Cannon Barbarians Mega Knight Skeletons Giant Snowball Goblin Gang The Log
Mega Knight Giant Snowball Cannon Goblin Gang Barbarians The Log
Barbarians Cannon Goblin Gang Mega Knight
Barbarians Giant Snowball Cannon Goblin Gang The Log Mega Knight
Barbarians Mega Knight Skeletons Cannon Goblin Gang
Cannon Mega Knight Giant Snowball Goblin Gang Barbarians The Log
Giant Snowball The Log Cannon Barbarians Ice Golem Mega Knight
Barbarians Cannon
Goblin Gang Mega Knight Giant Snowball Cannon Barbarians The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Skeletons Giant Snowball Ice Golem
Giant Snowball Goblin Gang Ice Golem The Log Mega Knight
Goblin Gang Barbarians Mega Knight Skeletons Ice Golem The Log
Goblin Gang Mega Knight Barbarians Ice Golem The Log
Barbarians Skeletons Cannon Goblin Gang Mega Knight
Skeletons Giant Snowball Goblin Gang Ice Golem
Goblin Gang Skeletons Barbarians Ice Golem
Mega Knight Barbarians
Mega Knight Skeletons Giant Snowball Barbarians Ice Golem The Log
Skeletons Cannon Goblin Gang Barbarians
Mega Knight Barbarians
Mega Knight Giant Snowball Barbarians The Log
Barbarians Mega Knight Skeletons Cannon Goblin Gang Ice Golem
Cannon Barbarians Mega Knight
Goblin Gang Barbarians Skeletons Ice Golem The Log
Mega Knight Giant Snowball Cannon Barbarians Ice Golem The Log
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Giant Snowball The Log
The Log
Barbarians Ice Golem The Log
Giant Snowball The Log Mega Knight
Giant Snowball Ice Golem
The Log
The Log Giant Snowball Ice Golem
The Log Giant Snowball
Giant Snowball Goblin Gang
The Log
Giant Snowball
Giant Snowball Ice Golem The Log
Giant Snowball Ice Golem The Log
Giant Snowball The Log
The Log Mega Knight
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball Barbarians The Log
Giant Snowball Ice Golem The Log Mega Knight
The Log Giant Snowball
Giant Snowball The Log Mega Knight
The Log
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball
Mega Knight
Giant Snowball The Log
Goblin Gang Barbarians
Giant Snowball
The Log
Goblin Gang Mega Knight
The Log Giant Snowball Ice Golem
Giant Snowball
Mega Knight
Giant Snowball Goblin Gang The Log
Giant Snowball
Giant Snowball The Log Mega Knight
Mega Knight

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