My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Dart Goblin Elixir Golem Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Giant Skeleton
Giant Snowball
Barbarians Minion Horde Dart Goblin Hog Rider
Zap
Minion Horde Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Elixir Golem Giant Skeleton Magic Archer
The Log
Barbarians Dart Goblin Elixir Golem Hog Rider Giant Skeleton
Earthquake
Barbarians Elixir Golem Hog Rider
Arrows
Minion Horde Dart Goblin
Royal Delivery
Barbarians Minion Horde Dart Goblin Elixir Golem Hog Rider Giant Skeleton Magic Archer
Fireball
Barbarians Minion Horde Dart Goblin Elixir Golem Hog Rider Magic Archer
Poison
Barbarians Minion Horde Dart Goblin Elixir Golem Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Minion Horde Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Hog Rider Poison Magic Archer Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Elixir Golem Hog Rider Poison

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider Giant Skeleton
Dart Goblin
Elixir Golem Hog Rider Giant Skeleton
Elixir Golem
Poison Dart Goblin Hog Rider Magic Archer
Hog Rider
Barbarians Minion Horde Dart Goblin Elixir Golem Poison Giant Skeleton Magic Archer
Poison
Elixir Golem Hog Rider Giant Skeleton
Giant Skeleton
Minion Horde Dart Goblin Hog Rider Poison Magic Archer
Magic Archer
Elixir Golem Hog Rider Giant Skeleton

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Dart Goblin
Giant Skeleton Magic Archer
Elixir Golem
Hog Rider
Poison
Giant Skeleton
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Magic Archer
Barbarians Minion Horde Dart Goblin
Barbarians Minion Horde Dart Goblin Giant Skeleton
Barbarians Minion Horde Dart Goblin
Barbarians Poison Giant Skeleton
Dart Goblin Magic Archer
Minion Horde Dart Goblin Poison Magic Archer
Barbarians Dart Goblin Poison Giant Skeleton Magic Archer
Barbarians Minion Horde
Barbarians Minion Horde Dart Goblin Giant Skeleton
Barbarians Minion Horde Dart Goblin Poison Giant Skeleton Magic Archer
Minion Horde Dart Goblin Poison Magic Archer
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Dart Goblin Poison Magic Archer
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Poison
Barbarians Minion Horde Dart Goblin Magic Archer
Poison Barbarians Dart Goblin Giant Skeleton Magic Archer
Barbarians Dart Goblin
Barbarians Minion Horde Dart Goblin Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Poison Magic Archer
Barbarians Giant Skeleton Minion Horde
Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde
Poison Minion Horde Dart Goblin Magic Archer
Barbarians Minion Horde Dart Goblin Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians Poison Magic Archer
Barbarians Minion Horde Dart Goblin
Barbarians Minion Horde Dart Goblin Giant Skeleton
Barbarians Poison Giant Skeleton
Barbarians Giant Skeleton Minion Horde
Barbarians Minion Horde Dart Goblin Magic Archer
Barbarians Minion Horde Dart Goblin Poison Giant Skeleton Magic Archer
Poison Barbarians Minion Horde Dart Goblin Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Minion Horde Dart Goblin Giant Skeleton
Poison Dart Goblin Magic Archer
Minion Horde Dart Goblin Poison Giant Skeleton Magic Archer
Barbarians Dart Goblin Poison Giant Skeleton
Poison Minion Horde Magic Archer
Poison Minion Horde Dart Goblin Magic Archer
Minion Horde Dart Goblin Poison Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin
Minion Horde Poison
Poison Minion Horde Dart Goblin Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin Magic Archer
Minion Horde Dart Goblin Poison Magic Archer
Dart Goblin Poison Magic Archer
Minion Horde Dart Goblin Poison Magic Archer
Magic Archer Minion Horde Dart Goblin Poison
Poison
Minion Horde
Dart Goblin Poison Magic Archer
Dart Goblin Poison Magic Archer
Minion Horde Poison Giant Skeleton Magic Archer
Poison
Barbarians Minion Horde Poison
Poison Magic Archer
Minion Horde
Poison Dart Goblin Magic Archer
Poison Magic Archer
Poison Dart Goblin Magic Archer
Poison Minion Horde Dart Goblin Magic Archer
Minion Horde Dart Goblin Poison
Minion Horde
Poison Minion Horde Dart Goblin Magic Archer
Minion Horde Poison Magic Archer
Minion Horde Giant Skeleton
Poison Magic Archer
Minion Horde Barbarians Dart Goblin Magic Archer
Poison Dart Goblin Magic Archer
Poison Minion Horde Dart Goblin Magic Archer
Dart Goblin Poison Magic Archer
Poison Giant Skeleton
Minion Horde Dart Goblin
Minion Horde Dart Goblin Poison Giant Skeleton Magic Archer
Dart Goblin Poison Magic Archer
Poison Dart Goblin Giant Skeleton Magic Archer
Dart Goblin

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