My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Barbarians Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Elixir Golem Night Witch
The Log
Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Night Witch
Royal Delivery
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Fireball
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Night Witch
Rocket
Barbarians Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Elixir Golem Battle Healer Night Witch Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Elixir Golem

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elixir Golem Battle Healer Electro Dragon Night Witch
Arrows
Zap Elixir Golem Battle Healer Night Witch
Barbarians
Battle Healer
Elixir Golem
Battle Healer Rage Night Witch Zap Arrows Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Zap Arrows Barbarians Night Witch
Rage
Elixir Golem Battle Healer Electro Dragon Night Witch
Electro Dragon
Battle Healer Zap Elixir Golem Rage
Night Witch
Elixir Golem Zap Arrows Battle Healer Rage

Defense Synergies 1 8

Zap
Arrows Barbarians Battle Healer Electro Dragon Night Witch
Arrows
Zap Barbarians Battle Healer
Barbarians
Zap Arrows
Elixir Golem
Battle Healer
Electro Dragon Zap Arrows Night Witch
Rage
Electro Dragon
Battle Healer Zap
Night Witch
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Barbarians Zap Battle Healer Electro Dragon Night Witch
Barbarians Electro Dragon Night Witch
Barbarians Night Witch Electro Dragon
Arrows Barbarians Battle Healer
Arrows Zap Electro Dragon Night Witch
Zap Arrows Electro Dragon Night Witch
Zap Arrows Barbarians Battle Healer Electro Dragon
Barbarians Night Witch
Barbarians Battle Healer Night Witch
Barbarians Zap Arrows Electro Dragon Night Witch
Arrows Zap Electro Dragon Night Witch
Barbarians Night Witch Zap Battle Healer Electro Dragon
Zap Arrows Barbarians Electro Dragon Night Witch
Barbarians
Barbarians Zap
Barbarians Arrows Electro Dragon Night Witch
Arrows Zap Barbarians Battle Healer Electro Dragon Night Witch
Zap Arrows Barbarians Battle Healer Electro Dragon
Barbarians
Arrows Barbarians Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Battle Healer
Zap Arrows Battle Healer Electro Dragon
Barbarians Zap Battle Healer Electro Dragon
Zap Barbarians Battle Healer Night Witch
Barbarians Battle Healer Night Witch
Arrows Zap Electro Dragon
Barbarians Battle Healer Night Witch
Barbarians Battle Healer
Zap Electro Dragon Barbarians
Barbarians
Barbarians Electro Dragon
Zap Arrows Barbarians
Barbarians Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Zap Battle Healer Night Witch
Arrows Zap Barbarians Battle Healer Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Barbarians
Zap Arrows
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Electro Dragon Night Witch
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Night Witch
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Night Witch
Arrows
Zap Arrows Barbarians Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon Night Witch
Zap Electro Dragon
Night Witch
Zap Arrows Electro Dragon Night Witch
Zap Arrows Electro Dragon
Arrows
Zap Barbarians Electro Dragon Night Witch
Zap Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap
Electro Dragon

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