My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Barbarians Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Barbarians Giant Skeleton
The Log
Barbarians Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Baby Dragon Giant Skeleton
Fireball
Barbarians Hog Rider Baby Dragon
Poison
Bats Barbarians
Lightning
Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Fireball Hog Rider Baby Dragon Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Baby Dragon
Zap
Arrows Fireball Hog Rider Bats Baby Dragon Giant Skeleton
Arrows
Zap Fireball Hog Rider Giant Skeleton
Barbarians
Hog Rider
Fireball
Zap Arrows Hog Rider Baby Dragon
Hog Rider
Bats Zap Arrows Fireball Barbarians Baby Dragon Giant Skeleton
Baby Dragon
Bats Zap Fireball Hog Rider Giant Skeleton
Giant Skeleton
Bats Zap Arrows Hog Rider Baby Dragon

Defense Synergies 1 11

Bats
Zap Baby Dragon Giant Skeleton
Zap
Fireball Bats Arrows Barbarians Baby Dragon Giant Skeleton
Arrows
Zap Barbarians Fireball Giant Skeleton
Barbarians
Zap Arrows
Fireball
Zap Arrows
Hog Rider
Baby Dragon
Bats Zap Giant Skeleton
Giant Skeleton
Bats Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Barbarians Bats Zap
Barbarians Bats Giant Skeleton
Barbarians Bats
Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Bats Zap Baby Dragon
Bats Zap Arrows Fireball Baby Dragon
Zap Arrows Barbarians Fireball Baby Dragon Giant Skeleton
Barbarians
Barbarians Giant Skeleton
Bats Barbarians Zap Arrows Fireball Baby Dragon Giant Skeleton
Arrows Bats Zap Fireball Baby Dragon
Barbarians Bats Zap Fireball Giant Skeleton
Fireball Bats Zap Arrows Barbarians Baby Dragon
Barbarians
Barbarians Zap Fireball
Barbarians Bats Arrows Fireball
Arrows Fireball Bats Zap Barbarians Baby Dragon
Zap Arrows Baby Dragon Bats Barbarians Fireball Giant Skeleton
Barbarians
Bats Arrows Barbarians Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Giant Skeleton
Fireball Zap Arrows Baby Dragon
Barbarians Giant Skeleton Bats Zap
Giant Skeleton Bats Zap Barbarians Fireball
Barbarians Giant Skeleton
Arrows Fireball Bats Zap Baby Dragon
Bats Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians
Zap Giant Skeleton Bats Barbarians Fireball Baby Dragon
Barbarians
Bats Barbarians Giant Skeleton
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball
Barbarians Fireball Baby Dragon
Barbarians Bats Zap Fireball Baby Dragon Giant Skeleton
Bats Arrows Zap Barbarians Fireball Baby Dragon Giant Skeleton
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon Giant Skeleton
Arrows Fireball Zap Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Fireball Zap Arrows Baby Dragon
Arrows Fireball Bats Zap Baby Dragon
Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Zap
Bats Fireball
Zap Arrows Fireball
Fireball Zap Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Zap Arrows Barbarians Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Arrows Fireball Zap Baby Dragon
Fireball Zap Arrows Baby Dragon
Fireball Zap Arrows Baby Dragon
Bats Zap Arrows Fireball Baby Dragon
Zap Bats Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Giant Skeleton
Arrows Fireball
Zap Bats Barbarians Fireball
Fireball Zap Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Zap Fireball Baby Dragon
Zap Arrows Fireball Giant Skeleton
Zap Bats Fireball Baby Dragon Giant Skeleton
Bats Zap Fireball
Zap Fireball Baby Dragon Giant Skeleton
Fireball

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