My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Musketeer Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Barbarians Musketeer Valkyrie
The Log
Firecracker Barbarians Musketeer Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Musketeer Valkyrie Ram Rider
Fireball
Firecracker Barbarians Musketeer Ram Rider
Poison
Firecracker Barbarians Musketeer
Lightning
Musketeer Valkyrie Ram Rider
Rocket
Barbarians Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Earthquake Musketeer Valkyrie Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Earthquake

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Earthquake Ram Rider Musketeer Valkyrie
Arrows
Zap Earthquake Ram Rider
Firecracker
Zap Earthquake Valkyrie Ram Rider
Barbarians
Earthquake
Zap Arrows Firecracker Ram Rider
Musketeer
Valkyrie Zap Ram Rider
Valkyrie
Musketeer Zap Firecracker Ram Rider
Ram Rider
Zap Arrows Firecracker Earthquake Musketeer Valkyrie

Defense Synergies 2 12

Zap
Arrows Firecracker Barbarians Earthquake Musketeer Valkyrie Ram Rider
Arrows
Zap Barbarians Valkyrie
Firecracker
Valkyrie Zap Earthquake Musketeer
Barbarians
Zap Arrows
Earthquake
Zap Firecracker
Musketeer
Valkyrie Zap Firecracker Ram Rider
Valkyrie
Firecracker Musketeer Zap Arrows
Ram Rider
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Musketeer Valkyrie Ram Rider
Barbarians Zap Firecracker Musketeer Valkyrie Ram Rider
Barbarians Ram Rider Musketeer Valkyrie
Barbarians Firecracker Musketeer Valkyrie Ram Rider
Arrows Firecracker Barbarians Earthquake Valkyrie
Arrows Zap Firecracker Earthquake Musketeer Valkyrie
Musketeer Ram Rider Zap Arrows Firecracker
Earthquake Zap Arrows Barbarians Musketeer Valkyrie Ram Rider
Barbarians Musketeer
Firecracker Barbarians Musketeer Valkyrie
Barbarians Valkyrie Zap Arrows Firecracker Earthquake Musketeer Ram Rider
Arrows Musketeer Zap Firecracker Ram Rider
Barbarians Zap Earthquake Musketeer Valkyrie Ram Rider
Valkyrie Zap Arrows Firecracker Barbarians Earthquake
Barbarians Ram Rider
Barbarians Zap Ram Rider
Barbarians Arrows Firecracker Musketeer Valkyrie
Arrows Valkyrie Zap Firecracker Barbarians Musketeer Ram Rider
Zap Arrows Earthquake Valkyrie Firecracker Barbarians Musketeer Ram Rider
Barbarians Musketeer Ram Rider
Valkyrie Arrows Firecracker Barbarians Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Arrows Firecracker Musketeer Valkyrie
Barbarians Zap Musketeer Valkyrie Ram Rider
Valkyrie Zap Barbarians Musketeer Ram Rider
Barbarians Musketeer Valkyrie Ram Rider
Arrows Firecracker Zap Musketeer Ram Rider
Barbarians Musketeer Valkyrie Ram Rider
Barbarians Valkyrie
Zap Firecracker Barbarians Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Zap Arrows Barbarians Valkyrie
Barbarians Valkyrie Ram Rider
Firecracker Barbarians Musketeer Valkyrie
Barbarians Zap Firecracker Musketeer Valkyrie
Arrows Valkyrie Zap Firecracker Barbarians Earthquake Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Zap Musketeer Ram Rider
Earthquake Arrows
Earthquake Arrows Firecracker Barbarians Musketeer Valkyrie
Zap Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Zap Musketeer Ram Rider
Arrows Firecracker Earthquake Musketeer
Arrows Earthquake Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Musketeer
Firecracker Zap Arrows Earthquake Musketeer Valkyrie Ram Rider
Zap Arrows Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Zap Arrows Firecracker Musketeer
Earthquake Zap Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Arrows Earthquake
Zap Arrows Firecracker Earthquake Musketeer
Zap Arrows Firecracker Earthquake Valkyrie
Earthquake Musketeer
Arrows
Musketeer
Earthquake Zap Arrows Barbarians Musketeer
Zap Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Zap Earthquake Musketeer Ram Rider
Zap Arrows Musketeer Ram Rider
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Zap Arrows Earthquake Musketeer
Zap Arrows Firecracker
Arrows Firecracker Earthquake
Zap Earthquake Barbarians Musketeer
Zap Arrows Firecracker Musketeer Ram Rider
Arrows
Firecracker Musketeer Valkyrie
Arrows Zap Firecracker Earthquake Musketeer
Zap Arrows
Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker

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