My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Cannon Barbarians Ram Rider Little Prince
Zap
Cannon Firecracker Bandit Ram Rider Little Prince
Barbarian Barrel
Cannon Firecracker Barbarians Bandit Little Prince
The Log
Cannon Firecracker Barbarians Bandit Ram Rider Little Prince
Earthquake
Cannon Firecracker Barbarians
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Barbarians Bandit Ram Rider Little Prince
Fireball
Cannon Firecracker Barbarians Bandit Ram Rider Little Prince
Poison
Cannon Firecracker Barbarians Little Prince
Lightning
Cannon Bandit Ram Rider Little Prince
Rocket
Barbarians Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Bandit Little Prince Fireball Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Bandit Ram Rider
Barbarians
Fireball
The Log Ram Rider Little Prince
The Log
Fireball Bandit Ram Rider Little Prince
Bandit
Firecracker The Log Ram Rider Little Prince
Ram Rider
Firecracker Fireball The Log Bandit
Little Prince
Fireball The Log Bandit

Defense Synergies 3 13

Cannon
The Log Firecracker Fireball Bandit Little Prince
Firecracker
The Log Cannon Bandit
Barbarians
Fireball
The Log Cannon Bandit Ram Rider Little Prince
The Log
Cannon Firecracker Fireball Bandit Ram Rider Little Prince
Bandit
Cannon Firecracker Fireball The Log Ram Rider Little Prince
Ram Rider
Fireball The Log Bandit
Little Prince
Cannon Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Ram Rider
Barbarians Cannon Firecracker The Log Bandit Ram Rider
Cannon Barbarians Ram Rider Bandit
Cannon Barbarians Firecracker Bandit Ram Rider
Firecracker Barbarians Fireball The Log
Fireball The Log Cannon Firecracker Bandit
Ram Rider Cannon Firecracker Fireball Little Prince
Cannon Barbarians Fireball The Log Bandit Ram Rider
Cannon Barbarians
Cannon Firecracker Barbarians Bandit Little Prince
Barbarians Cannon Firecracker Fireball The Log Bandit Ram Rider
Firecracker Fireball Ram Rider
Cannon Barbarians Fireball The Log Bandit Ram Rider
Fireball Cannon Firecracker Barbarians The Log
Barbarians Cannon Bandit Ram Rider
Barbarians Cannon Fireball The Log Bandit Ram Rider
Barbarians Cannon Firecracker Fireball
Cannon Fireball Firecracker Barbarians The Log Bandit Ram Rider Little Prince
The Log Cannon Firecracker Barbarians Fireball Bandit Ram Rider Little Prince
Barbarians Cannon Ram Rider
Cannon Firecracker Barbarians Fireball The Log Bandit Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bandit
Fireball Bandit Firecracker The Log
Barbarians Bandit The Log Ram Rider
Barbarians Fireball The Log Bandit Ram Rider
Barbarians Cannon Bandit Ram Rider
Firecracker Fireball Ram Rider
Barbarians Fireball Bandit Ram Rider
Barbarians
Firecracker Barbarians Fireball The Log Bandit
Cannon Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Cannon Fireball Bandit Ram Rider
Cannon Firecracker Barbarians Fireball
Barbarians Firecracker Fireball The Log Little Prince
Cannon Firecracker Barbarians Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball The Log Bandit Ram Rider
Fireball The Log Bandit
Firecracker Barbarians Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ram Rider
Firecracker The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Bandit Ram Rider
Fireball
Firecracker Fireball The Log Bandit Ram Rider
Fireball Firecracker
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Fireball Little Prince
Firecracker Fireball The Log Bandit Ram Rider
Fireball The Log Bandit Ram Rider
Fireball Firecracker The Log Bandit
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball
Firecracker Fireball The Log
Barbarians Fireball Bandit
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit Little Prince
Fireball Firecracker

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