My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Bandit Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Barbarians Royal Hogs Lumberjack
Zap
Firecracker Royal Hogs Bandit
Barbarian Barrel
Firecracker Barbarians Wizard Royal Hogs Bandit Lumberjack
The Log
Firecracker Barbarians Royal Hogs Bandit Lumberjack
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Barbarians Wizard Royal Hogs P.E.K.K.A Bandit Lumberjack Mother Witch
Fireball
Firecracker Barbarians Wizard Royal Hogs Bandit Lumberjack Mother Witch
Poison
Firecracker Barbarians Wizard Royal Hogs Mother Witch
Lightning
Wizard Bandit Lumberjack Mother Witch
Rocket
Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Lumberjack Mother Witch Barbarians Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Lumberjack Mother Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs P.E.K.K.A Bandit Lumberjack
Barbarians
Wizard
Royal Hogs P.E.K.K.A Bandit Lumberjack
Royal Hogs
Mother Witch Firecracker Wizard Bandit Lumberjack
P.E.K.K.A
Firecracker Wizard Lumberjack Mother Witch
Bandit
Firecracker Wizard Royal Hogs Lumberjack
Lumberjack
Firecracker Wizard Royal Hogs P.E.K.K.A Bandit
Mother Witch
Royal Hogs P.E.K.K.A

Defense Synergies 0 8

Firecracker
P.E.K.K.A Bandit Lumberjack
Barbarians
Wizard
P.E.K.K.A Bandit Lumberjack
Royal Hogs
P.E.K.K.A
Firecracker Wizard
Bandit
Firecracker Wizard Lumberjack
Lumberjack
Firecracker Wizard Bandit Mother Witch
Mother Witch
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians P.E.K.K.A Lumberjack Firecracker Bandit
Barbarians P.E.K.K.A Lumberjack Bandit
Barbarians P.E.K.K.A Lumberjack Firecracker Bandit
Firecracker Barbarians P.E.K.K.A Lumberjack
Firecracker Bandit Lumberjack Mother Witch
Firecracker Wizard
Barbarians P.E.K.K.A Bandit
Barbarians P.E.K.K.A Lumberjack
Firecracker Barbarians Bandit Lumberjack
Barbarians Mother Witch Firecracker Wizard Bandit Lumberjack
Firecracker Wizard
Barbarians P.E.K.K.A Lumberjack Wizard Bandit
Wizard Firecracker Barbarians P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Bandit Lumberjack
Barbarians P.E.K.K.A Bandit Lumberjack
Barbarians Wizard Firecracker P.E.K.K.A Lumberjack
Firecracker Barbarians Wizard Bandit Lumberjack
Wizard Firecracker Barbarians Bandit Lumberjack Mother Witch
Barbarians P.E.K.K.A Lumberjack
Wizard Firecracker Barbarians P.E.K.K.A Bandit Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack P.E.K.K.A Bandit
Bandit Firecracker Wizard Lumberjack
Barbarians P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack Barbarians Bandit
Barbarians P.E.K.K.A Bandit Lumberjack
Firecracker Wizard Mother Witch
P.E.K.K.A Barbarians Bandit Lumberjack
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Firecracker Barbarians Bandit
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Wizard Bandit Lumberjack
Wizard Firecracker Barbarians
Barbarians Firecracker P.E.K.K.A Lumberjack
Firecracker Barbarians Wizard P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard Mother Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Lumberjack
Firecracker Wizard Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Wizard Mother Witch
Wizard
Barbarians
Firecracker Mother Witch Wizard
Firecracker Wizard Bandit
Wizard Bandit
Firecracker Bandit
Firecracker Wizard Mother Witch
Firecracker Wizard
Wizard Bandit
Firecracker
P.E.K.K.A
Firecracker Wizard
Barbarians Bandit
Firecracker Wizard
Firecracker Wizard Lumberjack
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker Bandit
P.E.K.K.A
Firecracker Wizard

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