My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Executioner Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Barbarians Skeleton Army Executioner
The Log
Firecracker Barbarians Skeleton Army
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Skeleton Army Electro Dragon Executioner Mother Witch
Fireball
Firecracker Barbarians Skeleton Army Electro Dragon Executioner Mother Witch
Poison
Firecracker Barbarians Skeleton Army Electro Dragon Executioner Mother Witch
Lightning
Electro Dragon Executioner Mother Witch
Rocket
Barbarians Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mother Witch Golden Knight Barbarians Electro Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mother Witch Golden Knight

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Barbarians
Skeleton Army
Electro Dragon
Executioner Mother Witch Mega Knight
Executioner
Electro Dragon Mega Knight
Mother Witch
Electro Dragon Mega Knight
Mega Knight
Firecracker Electro Dragon Executioner Mother Witch
Golden Knight

Defense Synergies 0 10

Firecracker
Skeleton Army Electro Dragon Mega Knight Golden Knight
Barbarians
Skeleton Army
Skeleton Army
Firecracker Barbarians Electro Dragon Executioner
Electro Dragon
Firecracker Skeleton Army
Executioner
Skeleton Army Mega Knight
Mother Witch
Mega Knight Golden Knight
Mega Knight
Firecracker Executioner Mother Witch
Golden Knight
Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner Golden Knight
Barbarians Skeleton Army Firecracker Electro Dragon Executioner Mega Knight
Barbarians Skeleton Army Mega Knight Electro Dragon Executioner
Barbarians Skeleton Army Firecracker Electro Dragon Mega Knight
Firecracker Barbarians Skeleton Army Mega Knight
Skeleton Army Firecracker Electro Dragon Executioner Mother Witch Mega Knight
Firecracker Electro Dragon Executioner
Barbarians Electro Dragon Mega Knight Golden Knight
Barbarians Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight
Barbarians Skeleton Army Executioner Mother Witch Firecracker Electro Dragon Mega Knight
Executioner Firecracker Electro Dragon
Barbarians Skeleton Army Mega Knight Electro Dragon
Skeleton Army Executioner Mega Knight Firecracker Barbarians Electro Dragon Golden Knight
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Mega Knight Firecracker Skeleton Army Electro Dragon Executioner
Mega Knight Firecracker Barbarians Skeleton Army Electro Dragon Executioner Golden Knight
Executioner Firecracker Barbarians Electro Dragon Mother Witch Mega Knight
Barbarians
Skeleton Army Mega Knight Firecracker Barbarians Electro Dragon Executioner Mother Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight
Firecracker Electro Dragon Executioner Mega Knight
Barbarians Skeleton Army Mega Knight Electro Dragon Golden Knight
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Executioner Mega Knight
Firecracker Executioner Mother Witch Electro Dragon
Skeleton Army Barbarians
Mega Knight Barbarians Skeleton Army
Electro Dragon Mega Knight Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army
Mega Knight Barbarians Electro Dragon Golden Knight
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Executioner Golden Knight
Firecracker Barbarians Skeleton Army Electro Dragon Executioner Mega Knight
Barbarians Skeleton Army Electro Dragon Firecracker Executioner Golden Knight
Executioner Mega Knight Firecracker Barbarians Electro Dragon Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Golden Knight
Firecracker Electro Dragon Executioner Golden Knight
Electro Dragon
Firecracker Barbarians
Executioner Firecracker Mega Knight
Firecracker Executioner Mother Witch Electro Dragon
Firecracker Executioner
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Golden Knight
Electro Dragon
Firecracker Electro Dragon Golden Knight
Firecracker Electro Dragon Executioner
Firecracker Executioner Golden Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Executioner Golden Knight
Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Mother Witch Mega Knight Golden Knight
Mega Knight
Barbarians Electro Dragon
Firecracker Mother Witch Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner Golden Knight
Electro Dragon Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Electro Dragon Executioner Mother Witch
Electro Dragon Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Barbarians Skeleton Army Electro Dragon
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner Mega Knight
Electro Dragon Firecracker Golden Knight
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Executioner Mega Knight Golden Knight
Firecracker Electro Dragon Mega Knight

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