My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton
Giant Snowball
Minions Barbarians Skeleton Army
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Firecracker Barbarians Wizard Skeleton Army Giant Skeleton
The Log
Firecracker Barbarians Skeleton Army Giant Skeleton
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Barbarians Wizard Skeleton Army Giant Skeleton
Fireball
Minions Firecracker Barbarians Wizard Skeleton Army
Poison
Minions Firecracker Barbarians Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Skeleton Army Fireball Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Minions Giant Skeleton
Minions
Zap Firecracker Giant Skeleton
Firecracker
Zap Minions Giant Skeleton
Barbarians
Fireball
Zap
Wizard
Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Minions Firecracker Wizard

Defense Synergies 1 13

Zap
Fireball Minions Firecracker Barbarians Skeleton Army Giant Skeleton
Minions
Zap Firecracker Giant Skeleton
Firecracker
Zap Minions Skeleton Army Giant Skeleton
Barbarians
Zap Skeleton Army
Fireball
Zap
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Zap Firecracker Barbarians Wizard Giant Skeleton
Giant Skeleton
Zap Minions Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball Wizard
Barbarians Skeleton Army Zap Minions Firecracker
Barbarians Skeleton Army Minions Giant Skeleton
Barbarians Skeleton Army Minions Firecracker
Firecracker Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Zap Minions Firecracker
Minions Zap Firecracker Fireball Wizard
Zap Barbarians Fireball Giant Skeleton
Barbarians Minions Skeleton Army
Skeleton Army Firecracker Barbarians Giant Skeleton
Minions Barbarians Skeleton Army Zap Firecracker Fireball Wizard Giant Skeleton
Minions Zap Firecracker Fireball Wizard
Barbarians Skeleton Army Zap Minions Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Zap Minions Firecracker Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Fireball
Barbarians Wizard Minions Firecracker Fireball Skeleton Army
Fireball Zap Minions Firecracker Barbarians Wizard Skeleton Army
Zap Wizard Minions Firecracker Barbarians Fireball Giant Skeleton
Barbarians
Wizard Skeleton Army Minions Firecracker Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Fireball Giant Skeleton
Fireball Zap Firecracker Wizard
Barbarians Skeleton Army Giant Skeleton Zap Minions
Skeleton Army Giant Skeleton Zap Barbarians Fireball
Barbarians Giant Skeleton Skeleton Army
Firecracker Fireball Wizard Zap Minions
Skeleton Army Minions Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians Skeleton Army
Zap Giant Skeleton Minions Firecracker Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Giant Skeleton
Skeleton Army Zap Barbarians Fireball Giant Skeleton
Barbarians Skeleton Army Giant Skeleton Fireball Wizard
Wizard Firecracker Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Zap Minions Firecracker Fireball Giant Skeleton
Minions Zap Firecracker Barbarians Fireball Wizard Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball Zap
Fireball Giant Skeleton
Firecracker Barbarians Fireball Giant Skeleton
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Minions
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Minions Fireball
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Minions Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Minions
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Minions Fireball Giant Skeleton
Fireball Wizard
Zap Barbarians Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Minions Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
Giant Skeleton
Firecracker Fireball Wizard
Zap Minions Barbarians Fireball Skeleton Army
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard
Zap Firecracker Fireball Wizard
Zap Fireball Giant Skeleton
Firecracker
Zap Minions Firecracker Fireball Giant Skeleton
Firecracker Zap Fireball
Zap Firecracker Fireball Giant Skeleton
Fireball Firecracker Wizard

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