My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Musketeer Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Barbarians Musketeer
The Log
Firecracker Barbarians Musketeer Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Musketeer Hog Rider
Fireball
Minions Firecracker Barbarians Musketeer Hog Rider
Poison
Minions Firecracker Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Musketeer Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Minions Mega Knight
Barbarians
Hog Rider
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Arrows Minions Firecracker Musketeer The Log Barbarians Mega Knight
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Minions Arrows Firecracker Musketeer Hog Rider The Log

Defense Synergies 3 9

Arrows
Mega Knight Barbarians
Minions
Firecracker Musketeer The Log Mega Knight
Firecracker
The Log Minions Musketeer Mega Knight
Barbarians
Arrows
Musketeer
The Log Minions Firecracker Mega Knight
Hog Rider
The Log
Firecracker Musketeer Minions Mega Knight
Mega Knight
Arrows Minions Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer The Log
Barbarians Minions Firecracker Musketeer The Log Mega Knight
Barbarians Mega Knight Minions Musketeer
Barbarians Minions Firecracker Musketeer Mega Knight
Arrows Firecracker Barbarians The Log Mega Knight
Arrows The Log Minions Firecracker Musketeer Mega Knight
Minions Musketeer Arrows Firecracker
Arrows Barbarians Musketeer The Log Mega Knight
Barbarians Minions Musketeer
Firecracker Barbarians Musketeer Mega Knight
Minions Barbarians Arrows Firecracker Musketeer The Log Mega Knight
Arrows Minions Musketeer Firecracker
Barbarians Mega Knight Minions Musketeer The Log
Mega Knight Arrows Minions Firecracker Barbarians The Log
Barbarians Mega Knight
Barbarians The Log Mega Knight
Barbarians Mega Knight Arrows Minions Firecracker Musketeer
Arrows Mega Knight Minions Firecracker Barbarians Musketeer The Log
Arrows The Log Minions Firecracker Barbarians Musketeer Mega Knight
Barbarians Musketeer
Mega Knight Arrows Minions Firecracker Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Firecracker Musketeer The Log Mega Knight
Barbarians Mega Knight Minions Musketeer The Log
Mega Knight Barbarians Musketeer The Log
Barbarians Musketeer Mega Knight
Arrows Firecracker Minions Musketeer
Minions Barbarians Musketeer
Mega Knight Barbarians
Mega Knight Minions Firecracker Barbarians The Log
Barbarians Musketeer
Mega Knight Minions Barbarians Musketeer
Mega Knight Arrows Barbarians The Log
Barbarians Mega Knight
Firecracker Barbarians Musketeer Mega Knight
Barbarians Minions Firecracker Musketeer The Log
Arrows Minions Mega Knight Firecracker Barbarians Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows The Log
Arrows Firecracker Barbarians Musketeer The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Minions Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Minions Musketeer
Firecracker Arrows Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer The Log
Arrows Minions Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log Mega Knight
Arrows
Minions
Arrows Firecracker Musketeer The Log Mega Knight
Arrows Firecracker The Log Mega Knight
Minions Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Minions Firecracker Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Minions Barbarians Musketeer
Arrows Firecracker Musketeer
Arrows The Log
Firecracker Musketeer Mega Knight
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Minions Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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