My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Barbarians
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Tesla Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Hog Rider
Fireball
Firecracker Tesla Barbarians Hog Rider
Poison
Firecracker Barbarians
Lightning
Knight Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Tesla Hog Rider Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Arrows The Log
Firecracker
Knight Hog Rider
Tesla
Barbarians
Hog Rider
Hog Rider
Arrows Knight Firecracker The Log Barbarians
Electro Giant
The Log
Hog Rider Knight

Defense Synergies 4 5

Arrows
Knight Tesla Barbarians
Knight
Firecracker Tesla Arrows The Log
Firecracker
Knight The Log Tesla
Tesla
Knight The Log Arrows Firecracker
Barbarians
Arrows
Hog Rider
Electro Giant
The Log
Firecracker Tesla Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Barbarians Knight Firecracker Tesla The Log
Tesla Barbarians Knight
Tesla Barbarians Knight Firecracker
Arrows Firecracker Barbarians The Log
Arrows The Log Firecracker Tesla
Tesla Arrows Firecracker
Arrows Tesla Barbarians Electro Giant The Log
Tesla Barbarians
Knight Firecracker Tesla Barbarians
Barbarians Arrows Knight Firecracker Tesla Electro Giant The Log
Arrows Tesla Firecracker
Tesla Barbarians Knight The Log
Arrows Firecracker Tesla Barbarians The Log
Barbarians Knight Tesla
Barbarians Tesla Electro Giant The Log
Tesla Barbarians Arrows Knight Firecracker
Arrows Tesla Knight Firecracker Barbarians The Log
Arrows The Log Knight Firecracker Tesla Barbarians
Barbarians Tesla
Arrows Knight Firecracker Tesla Barbarians Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Electro Giant
Arrows Knight Firecracker Tesla The Log
Barbarians Knight The Log
Knight Tesla Barbarians The Log
Barbarians Knight Tesla
Arrows Firecracker Electro Giant Tesla
Knight Tesla Barbarians
Knight Tesla Barbarians
Knight Firecracker Barbarians The Log
Tesla Barbarians
Knight Tesla Barbarians
Arrows Barbarians Electro Giant The Log
Barbarians Knight Tesla
Firecracker Tesla Barbarians Electro Giant
Tesla Barbarians Electro Giant Knight Firecracker The Log
Arrows Firecracker Tesla Barbarians Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Electro Giant The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows Firecracker Electro Giant The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant
Firecracker Electro Giant
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Barbarians
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker The Log
Firecracker
Firecracker Electro Giant The Log

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