My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Sparky
Giant Snowball
Minions Barbarians
Zap
Minions Dark Prince Goblin Giant Sparky
Barbarian Barrel
Barbarians Dark Prince Royal Ghost Sparky
The Log
Barbarians Dark Prince Sparky
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Dark Prince Royal Ghost Sparky
Fireball
Minions Barbarians Sparky
Poison
Minions Barbarians Sparky
Lightning
Dark Prince Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Royal Ghost Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Royal Ghost Goblin Machine Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Ghost Dark Prince Barbarians Goblin Machine Rocket Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Royal Ghost Dark Prince Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Dark Prince Goblin Giant Sparky
Barbarians
Rocket
Dark Prince
Minions Goblin Giant Royal Ghost Sparky
Goblin Giant
Sparky Minions Dark Prince
Royal Ghost
Dark Prince
Goblin Machine
Sparky
Goblin Giant Minions Dark Prince

Defense Synergies 0 4

Minions
Dark Prince Goblin Giant
Barbarians
Rocket
Dark Prince
Minions Royal Ghost
Goblin Giant
Minions Sparky
Royal Ghost
Dark Prince
Goblin Machine
Sparky
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Goblin Giant Sparky
Barbarians Sparky Minions Dark Prince
Barbarians Rocket Sparky Minions Dark Prince
Barbarians Sparky Minions Dark Prince
Barbarians Rocket Dark Prince Sparky
Minions Dark Prince Royal Ghost
Minions Rocket
Rocket Barbarians Goblin Giant Sparky
Barbarians Sparky Minions
Barbarians Dark Prince Royal Ghost Sparky
Minions Barbarians Dark Prince Goblin Giant Royal Ghost
Minions
Barbarians Sparky Minions Rocket Dark Prince
Rocket Sparky Minions Barbarians Dark Prince Royal Ghost
Barbarians Sparky
Barbarians Rocket Sparky
Barbarians Sparky Minions Dark Prince
Minions Barbarians Dark Prince Royal Ghost
Minions Barbarians Dark Prince Royal Ghost
Barbarians Sparky
Dark Prince Royal Ghost Minions Barbarians Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Royal Ghost Sparky
Rocket Royal Ghost
Barbarians Minions Rocket Dark Prince Goblin Giant Sparky
Rocket Dark Prince Barbarians Goblin Giant Sparky
Barbarians Dark Prince Goblin Giant Sparky
Rocket Minions Goblin Giant
Rocket Dark Prince Sparky Minions Barbarians Goblin Giant
Barbarians Dark Prince Goblin Giant Sparky
Rocket Minions Barbarians Dark Prince Sparky
Barbarians Goblin Giant Sparky
Minions Barbarians Dark Prince Sparky
Rocket Barbarians Dark Prince Goblin Giant
Barbarians Rocket Dark Prince Goblin Giant Sparky
Barbarians Sparky
Barbarians Sparky Minions Rocket Dark Prince Goblin Giant
Minions Barbarians Dark Prince Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost Sparky
Royal Ghost
Rocket Goblin Giant Sparky
Barbarians Rocket Dark Prince Sparky
Rocket Dark Prince Sparky
Minions Rocket Goblin Giant
Sparky
Rocket Minions Sparky
Rocket Dark Prince Sparky
Rocket
Rocket Sparky
Minions Rocket
Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Minions Rocket Sparky
Rocket Dark Prince Sparky
Rocket
Rocket Minions Sparky
Rocket
Rocket Sparky
Rocket Barbarians
Dark Prince Sparky
Royal Ghost Sparky
Sparky
Rocket Sparky
Sparky
Rocket Minions
Sparky
Rocket Sparky
Rocket Sparky
Sparky
Rocket Sparky
Minions Barbarians Rocket Dark Prince
Rocket
Rocket Dark Prince Sparky
Rocket Sparky
Dark Prince Sparky
Minions Rocket Sparky
Rocket
Rocket Dark Prince Goblin Giant Royal Ghost Sparky

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